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"Railroading" is just a pejorative term for...
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<blockquote data-quote="Janx" data-source="post: 5413553" data-attributes="member: 8835"><p>I have no idea how to use mult-quote. Manually quoting sux...</p><p></p><p></p><p>Well, I don't put in every encounter just because the PC can handle it (more like I have to go out of my way to include an encounter that could utilize a PC's skill). I should think an adventure contains a variety of encounters, some that are blatant "dude you have a skill for this", and some that are "I wonder how they'll solve it."</p><p></p><p></p><p></p><p>Backstory is page N of the character sheet. The skills, class, equipment are all things the player wants to do or avoid getting hosed by (hence the 10' pole). the backstory is often elements the PC hopes you'll use as a hook (yay! I get to pursue an adventure that focusses on ME). Personal traits are potentially exploitable vulnerabilities for the GM to make a situation challenging in a roleplaying (as in personality) kind of way.</p><p></p><p>What I've seen is players who try to counter the DM leveragiing any personal weakness by creating a PC with no "holes" to exploit. Not in my games, but my old GM.</p><p></p><p></p><p></p><p>Not literally like that. At some point, the party will come across a river they need to get across, a castle with a moat just through inherent obviousness. But I may never think to mention, "oh by the way, there's a ton of spider webs covering that rare painting you want to grab." Shrodinger's Fear to paraphrase Celebrim.</p><p></p><p>If you don't mention having a fear, I won't think to have that element, thus it may only occur as a coincidence. Consider the Indiana Jones scene. The snakes are present BECAUSE he is afraid of them. Not because the bad guy put them there. But because the challenge would play against his fear.</p></blockquote><p></p>
[QUOTE="Janx, post: 5413553, member: 8835"] I have no idea how to use mult-quote. Manually quoting sux... Well, I don't put in every encounter just because the PC can handle it (more like I have to go out of my way to include an encounter that could utilize a PC's skill). I should think an adventure contains a variety of encounters, some that are blatant "dude you have a skill for this", and some that are "I wonder how they'll solve it." Backstory is page N of the character sheet. The skills, class, equipment are all things the player wants to do or avoid getting hosed by (hence the 10' pole). the backstory is often elements the PC hopes you'll use as a hook (yay! I get to pursue an adventure that focusses on ME). Personal traits are potentially exploitable vulnerabilities for the GM to make a situation challenging in a roleplaying (as in personality) kind of way. What I've seen is players who try to counter the DM leveragiing any personal weakness by creating a PC with no "holes" to exploit. Not in my games, but my old GM. Not literally like that. At some point, the party will come across a river they need to get across, a castle with a moat just through inherent obviousness. But I may never think to mention, "oh by the way, there's a ton of spider webs covering that rare painting you want to grab." Shrodinger's Fear to paraphrase Celebrim. If you don't mention having a fear, I won't think to have that element, thus it may only occur as a coincidence. Consider the Indiana Jones scene. The snakes are present BECAUSE he is afraid of them. Not because the bad guy put them there. But because the challenge would play against his fear. [/QUOTE]
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