Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
"Railroading" is just a pejorative term for...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ariosto" data-source="post: 5414708" data-attributes="member: 80487"><p>I'll call it a railroad if, when we try to high-tail it somewhere other than the hill giants' settlement, it's like trying to get out of Hobb's End (<em>In the Mouth of Madness</em>) -- but not due to any such supernatural feature of the world with which we can actually deal.</p><p></p><p>I'll call it a railroad if we are likewise arbitrarily barred from joining the giants rather than massacring them, or if we have no choice but to go all the way down the line to "the finale" with Lolth. I call it a railroad when there <strong>is</strong> such a thing as "the line" to have "the finale" in the first place!</p><p></p><p>However, this is all <strong>relative to a campaign</strong>. If those "rails" are presented as the Origins '78 Tournament, or simply as "playing through these modules", then there's no imposture in constraints that are necessary assumptions of the scenario.</p><p></p><p>That's entirely separate from a campaign.</p><p></p><p>To deal with one common aspect: If one considers the GDQ modules as "an adventure" in the sense of a dramatic series of events conforming to a script in the text (which is actually not how they are written, except in cursory framing equally applicable -- or disposable! -- if any one were used singly, as I recall<span style="color: DarkOrange">***</span>) then considerable "railroading" may be necessary to get full use of them. If that's how one sees them, and one does not want to "waste money" already invested in purchasing them, then there is strong incentive to rig the game.</p><p></p><p>It would be unsporting to bring a character back into a campaign after going through a process rigged to ensure its survival to the end, with experience points and magic nonetheless accruing -- unless the other players got the same deal. It would be like playing a video game in the home version with a cracked and trained copy, then claiming that high score <em>in the arcade</em>.</p><p></p><p><span style="color: DarkOrange">***</span> At any rate, I never met anyone who felt it necessary to run them as an "adventure path" (which jargon had yet to be invented). The implication that an adventure path is not a railroad to "fans of classic play" may be an inference from a false premise.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5414708, member: 80487"] I'll call it a railroad if, when we try to high-tail it somewhere other than the hill giants' settlement, it's like trying to get out of Hobb's End ([I]In the Mouth of Madness[/I]) -- but not due to any such supernatural feature of the world with which we can actually deal. I'll call it a railroad if we are likewise arbitrarily barred from joining the giants rather than massacring them, or if we have no choice but to go all the way down the line to "the finale" with Lolth. I call it a railroad when there [B]is[/B] such a thing as "the line" to have "the finale" in the first place! However, this is all [B]relative to a campaign[/B]. If those "rails" are presented as the Origins '78 Tournament, or simply as "playing through these modules", then there's no imposture in constraints that are necessary assumptions of the scenario. That's entirely separate from a campaign. To deal with one common aspect: If one considers the GDQ modules as "an adventure" in the sense of a dramatic series of events conforming to a script in the text (which is actually not how they are written, except in cursory framing equally applicable -- or disposable! -- if any one were used singly, as I recall[COLOR=DarkOrange]***[/COLOR]) then considerable "railroading" may be necessary to get full use of them. If that's how one sees them, and one does not want to "waste money" already invested in purchasing them, then there is strong incentive to rig the game. It would be unsporting to bring a character back into a campaign after going through a process rigged to ensure its survival to the end, with experience points and magic nonetheless accruing -- unless the other players got the same deal. It would be like playing a video game in the home version with a cracked and trained copy, then claiming that high score [I]in the arcade[/I]. [COLOR=DarkOrange]***[/COLOR] At any rate, I never met anyone who felt it necessary to run them as an "adventure path" (which jargon had yet to be invented). The implication that an adventure path is not a railroad to "fans of classic play" may be an inference from a false premise. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"Railroading" is just a pejorative term for...
Top