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"Railroading" is just a pejorative term for...
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<blockquote data-quote="Celebrim" data-source="post: 5414852" data-attributes="member: 4937"><p>Is this some necessary feature of the experience? Exactly what is that sort of strawman intended to prove?</p><p></p><p></p><p></p><p>Again, is this some necessary feature of the experience? And in any event, exactly how is this a contridiction of anything I said? In what way does your calling this a railroad, in any way effect how we describe the game played by most people who have played GDQ? While any concievable scenario can be ran as a railroad, why are you trying to invent rails where none actually exist?</p><p></p><p></p><p></p><p>I'm beginning to wonder about this definition of 'campaign'. It's beginning to sound so narrow as to exclude a non-trivial portion of how people actually played.</p><p></p><p></p><p></p><p>Well, no it isn't how they are written, so what's your point?</p><p></p><p></p><p></p><p>The term may not have been invented, but nonetheless "adventure path" it is - right down to Gygax's some what careful calculation of the amount of treasure present so as to ensure that PC's would accrue enough XP to level up for the next episode in the series. I'm not exactly sure what you mean by "run them as an adventure path", because I'm not at all sure how you think adventure paths are run or how you think GDQ was run but so far as I can tell GDQ and Desert of Desolation were largely run the way Age of Worms or the like is run today.</p><p></p><p></p><p></p><p>Please explain, because I'm beginning to find your definition of 'classic play' to be sorely limiting if it excludes GDQ.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5414852, member: 4937"] Is this some necessary feature of the experience? Exactly what is that sort of strawman intended to prove? Again, is this some necessary feature of the experience? And in any event, exactly how is this a contridiction of anything I said? In what way does your calling this a railroad, in any way effect how we describe the game played by most people who have played GDQ? While any concievable scenario can be ran as a railroad, why are you trying to invent rails where none actually exist? I'm beginning to wonder about this definition of 'campaign'. It's beginning to sound so narrow as to exclude a non-trivial portion of how people actually played. Well, no it isn't how they are written, so what's your point? The term may not have been invented, but nonetheless "adventure path" it is - right down to Gygax's some what careful calculation of the amount of treasure present so as to ensure that PC's would accrue enough XP to level up for the next episode in the series. I'm not exactly sure what you mean by "run them as an adventure path", because I'm not at all sure how you think adventure paths are run or how you think GDQ was run but so far as I can tell GDQ and Desert of Desolation were largely run the way Age of Worms or the like is run today. Please explain, because I'm beginning to find your definition of 'classic play' to be sorely limiting if it excludes GDQ. [/QUOTE]
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