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"Railroading" is just a pejorative term for...
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<blockquote data-quote="Celebrim" data-source="post: 5419597" data-attributes="member: 4937"><p>I can't tell if it is or isn't, but as best as I can tell if it does avoid it, it's because he's got only two players and he's running a successful Small Drama campaign heavy on theatrics and concern for the daily hardships and interpersonal conflict. Basically, it's a soap opera set in 17th century France, possibly run with only one player at a time allowing the DM to lavish time on the players. The fewer players you have, the more you can personalize the game and the more you can make the small stuff like making camp, shopping, small talk with NPCs and the like interesting. Plus, he's a history buff and if he's got writerly skills its probably like getting immersed in a good historical novel.</p><p></p><p>It very much makes a difference whether you are running a game for one person, or two, or six, or forty, just like it very much makes a difference if you are running a game for people you've never played with before or you've been DMing for 18 years with the same group of people.</p><p></p><p>If he's successfully running a Small Drama game for more than two players, then its because he has a group of amateur thespians that spend most of their time talking with each other IC. The group matters.</p><p></p><p>Of course, I can't really know what's going on in his game without sitting in on it. These are all generous guesses as to what makes a game like that work. I can't say however that the game he runs appeals to me as a player. I find the whole thing terribly boring as described, and I always try to run the game that I as a player would enjoy. But, also, it takes all kinds. There is no gaurantee that everyone would enjoy my game (though I'm smug enough to assert that so far, everyone has).</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5419597, member: 4937"] I can't tell if it is or isn't, but as best as I can tell if it does avoid it, it's because he's got only two players and he's running a successful Small Drama campaign heavy on theatrics and concern for the daily hardships and interpersonal conflict. Basically, it's a soap opera set in 17th century France, possibly run with only one player at a time allowing the DM to lavish time on the players. The fewer players you have, the more you can personalize the game and the more you can make the small stuff like making camp, shopping, small talk with NPCs and the like interesting. Plus, he's a history buff and if he's got writerly skills its probably like getting immersed in a good historical novel. It very much makes a difference whether you are running a game for one person, or two, or six, or forty, just like it very much makes a difference if you are running a game for people you've never played with before or you've been DMing for 18 years with the same group of people. If he's successfully running a Small Drama game for more than two players, then its because he has a group of amateur thespians that spend most of their time talking with each other IC. The group matters. Of course, I can't really know what's going on in his game without sitting in on it. These are all generous guesses as to what makes a game like that work. I can't say however that the game he runs appeals to me as a player. I find the whole thing terribly boring as described, and I always try to run the game that I as a player would enjoy. But, also, it takes all kinds. There is no gaurantee that everyone would enjoy my game (though I'm smug enough to assert that so far, everyone has). [/QUOTE]
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