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"Railroading" is just a pejorative term for...
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<blockquote data-quote="Hussar" data-source="post: 5420701" data-attributes="member: 22779"><p>Celebrim does bring up an excellent point. Gaming externalities will have an enormous impact on how your game works. How many players, how long and how often do you play, how experiences are the players and DM, etc. etc. etc. Things that are not covered in the rules at all will likely have at least as much impact on how the game runs as the rules themselves.</p><p></p><p>For example, we're doing a round robin, Adventure of the Week type of campaign right now. We're all busy people, and no one has found the time to build a detailed campaign, or even a rather emaciated skeletal campaign for that matter. So, we take turns running scenarios, using a roughly stable set of characters. Once a given scenario is done, the reins get handed to the next person in line.</p><p></p><p>Now, to keep things going, the table has pretty much agreed that we won't strike off into the wilderness. The DM of the day has a scenario and we're going to play that scenario. Not that the scenarios themselves are railroads, but, the initial set up is entirely dictated by the DM of the day. On my turn, I started the adventure after the party had already agreed to the employment offer, traveled for several days and came upon the scene of an ongoing attack on a farmstead. </p><p></p><p>After that point, the players had a great deal of freedom in how they tackled things, but, the initial set up was entirely on me.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5420701, member: 22779"] Celebrim does bring up an excellent point. Gaming externalities will have an enormous impact on how your game works. How many players, how long and how often do you play, how experiences are the players and DM, etc. etc. etc. Things that are not covered in the rules at all will likely have at least as much impact on how the game runs as the rules themselves. For example, we're doing a round robin, Adventure of the Week type of campaign right now. We're all busy people, and no one has found the time to build a detailed campaign, or even a rather emaciated skeletal campaign for that matter. So, we take turns running scenarios, using a roughly stable set of characters. Once a given scenario is done, the reins get handed to the next person in line. Now, to keep things going, the table has pretty much agreed that we won't strike off into the wilderness. The DM of the day has a scenario and we're going to play that scenario. Not that the scenarios themselves are railroads, but, the initial set up is entirely dictated by the DM of the day. On my turn, I started the adventure after the party had already agreed to the employment offer, traveled for several days and came upon the scene of an ongoing attack on a farmstead. After that point, the players had a great deal of freedom in how they tackled things, but, the initial set up was entirely on me. [/QUOTE]
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