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"Railroading" is just a pejorative term for...
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<blockquote data-quote="The Shaman" data-source="post: 5421032" data-attributes="member: 26473"><p>The goal of most sandboxes is to create a world of diverse denizens and challenges - restricting that to a narrow range of options may fail to achieve that as the adventurers gain experience.No, but in my experience the range of encounter difficulty is proscribed much more than in a <em>status quo</em> setting. Some linear adventures feature the express goal of getting the adventurers from one range of levels to another range of levels in anticipation of the next adventure, so often there is considerable focus on level appropriate encounters throughout.A 'sandbox,' <em>status quo</em> referee makes no presumption that something will not be involved - it's all in play and in motion from the giddyup. Yeesh. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" />I don't know if I agree with that. Referees who only run adventure paths or other canned adventure fare run games where the range of challenge ratings are pretty proscribed.I'm not sure what you mean here.Last time I checked, reaction rolls are in fact based on rules of the game, modified by player character attributes and skills in some cases.</p><p></p><p>There seems to be an assumption here that if a referee <em>can</em> break the rules and the verisimilitude of the setting, then that <em>will</em> happen. I don't think that's true at all.Agreed.A worthy goal.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5421032, member: 26473"] The goal of most sandboxes is to create a world of diverse denizens and challenges - restricting that to a narrow range of options may fail to achieve that as the adventurers gain experience.No, but in my experience the range of encounter difficulty is proscribed much more than in a [i]status quo[/i] setting. Some linear adventures feature the express goal of getting the adventurers from one range of levels to another range of levels in anticipation of the next adventure, so often there is considerable focus on level appropriate encounters throughout.A 'sandbox,' [i]status quo[/i] referee makes no presumption that something will not be involved - it's all in play and in motion from the giddyup. Yeesh. :confused:I don't know if I agree with that. Referees who only run adventure paths or other canned adventure fare run games where the range of challenge ratings are pretty proscribed.I'm not sure what you mean here.Last time I checked, reaction rolls are in fact based on rules of the game, modified by player character attributes and skills in some cases. There seems to be an assumption here that if a referee [I]can[/I] break the rules and the verisimilitude of the setting, then that [I]will[/I] happen. I don't think that's true at all.Agreed.A worthy goal. [/QUOTE]
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