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"Railroading" is just a pejorative term for...
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<blockquote data-quote="Hussar" data-source="post: 5422472" data-attributes="member: 22779"><p>Meh, the whole "4e is a dice rolling exercise" is overblown. I mean, back in the day, when tactics had no mechanical benefit unless your DM gave them to you, all we ever did was throw d20's at the monster until it fell down. Zero description, zero narration. I rolled a 15, I do 7 damange, next! was pretty much how it played out around our tables.</p><p></p><p>Personally, I love the fact that mechanics are divorced from narration. It means I can describe things however the heck I want to, rather than be shoehorned in based on mechanics.</p><p></p><p>I mean, someone here, and I forget who, mentioned in one of these threads running something like 14 combats in 4 hours. Assuming an hour of non-combat play, that's 14 combats in 180 minutes, or just about 15 minutes per combat.</p><p></p><p>How much color are you actually going to get when combat is paced that fast? And, after the fifth combat, who's actually going to bother when every combat has to play out with pretty much zero tactics. The reason I say you can't have tactics is because, well, how much tactical play are you going to get in a 15 minute combat?</p><p></p><p>There really is a happy medium between fifteen minutes of dice wanking and 4 hour grind fests.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5422472, member: 22779"] Meh, the whole "4e is a dice rolling exercise" is overblown. I mean, back in the day, when tactics had no mechanical benefit unless your DM gave them to you, all we ever did was throw d20's at the monster until it fell down. Zero description, zero narration. I rolled a 15, I do 7 damange, next! was pretty much how it played out around our tables. Personally, I love the fact that mechanics are divorced from narration. It means I can describe things however the heck I want to, rather than be shoehorned in based on mechanics. I mean, someone here, and I forget who, mentioned in one of these threads running something like 14 combats in 4 hours. Assuming an hour of non-combat play, that's 14 combats in 180 minutes, or just about 15 minutes per combat. How much color are you actually going to get when combat is paced that fast? And, after the fifth combat, who's actually going to bother when every combat has to play out with pretty much zero tactics. The reason I say you can't have tactics is because, well, how much tactical play are you going to get in a 15 minute combat? There really is a happy medium between fifteen minutes of dice wanking and 4 hour grind fests. [/QUOTE]
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