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"Railroading" is just a pejorative term for...
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<blockquote data-quote="The Shaman" data-source="post: 5424526" data-attributes="member: 26473"><p>Didn't you just argue in your previous post that armor considerations were logistics, not tactics?</p><p></p><p>Please, make up your mind.No, those are the things <em>you're</em> going to do round after round - I'm going to grapple, overbear, parry, move to flank, gain the high ground, set a weapon against a charge, <em>et cetera</em>, <em>et cetera</em>, just like it says in the rules of the game.</p><p></p><p>And with its mind-bogglingly vast array of feats and class abilities, guess how 3.<em>x</em> resolves all those tactical decisions the players make on behalf of their characters? (Hint: it involves throwing a d20 and reading the number. <em>Plus ça change, plus c'est pareil</em>.)They say what's written in my post on theRPGsite: "Do I parry an attack, applying my strength bonus as a penalty to my opponent's roll?"Only two of those encounters - brigands and caravan guards - come from the <em>Monster Manual</em>; the rest are non-player characters made using the rules for classes in the <em>PHB</em> or the rules for zero-level humans in the <em>DMG</em>.In the examples which come from the <em>MM</em>, either they don't have one or it's rolled into their armor classes.<img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>Because the only encounters anyone should ever have must come from the wandering monster tables in the <em>DMG</em>? Could you please tell me where I would find <em>that </em>rule?Six or seven paragraphs of that post describe actions which may be taken during combat.</p><p></p><p>And please, could you point me to a roleplaying game that <em>doesn't</em> abstract the physics of the game-world? I'm starting to feel deprived that <em>Flashing Blades</em> only gives me the option to parry, instead of giving me the choice between a lateral parry from <em>quarte</em> to <em>sixte</em> versus a circular parry counter-<em>sixte</em>.</p><p></p><p><strong>Hussar</strong>, for years now I've <em>literally</em> quoted chapter and verse to you on the rules of 1e <em>AD&D</em> in <a href="http://www.enworld.org/forum/3149664-post950.html" target="_blank">post</a> after <a href="http://www.enworld.org/forum/general-rpg-discussion/176306-edition-warz-selling-out-d-ds-soul-46.html" target="_blank">post</a> after <a href="http://www.enworld.org/forum/3149664-post950.html" target="_blank">post</a> after <a href="http://www.enworld.org/forum/3249906-post133.html" target="_blank">post</a> after <a href="http://www.enworld.org/forum/3263061-post157.html" target="_blank">post</a> after <a href="http://www.enworld.org/forum/3263997-post159.html" target="_blank">post</a>, citing and explaining rules that you appeared to misunderstand or perhaps never learned, and now here we are again.</p><p></p><p>Here's something else I wrote in reply to you almost exactly four years ago.<strong>Hussar</strong>, if you wrote something to the effect that you didn't care for the tactical options presented in 1e <em>AD&D</em>, that you prefer the more abundant, more intricate tactical options of later editions to 1e, I wouldn't bat any eye - I might even <em>agree</em> with you. When I decided I wanted to run a swashbuckling game, I toyed around with ideas for a number of systems; I considered <em>AD&D</em> with the 2e supplement <em>A Mighty Fortress</em>, but I rejected it because it didn't add anything which gave it the feel of swashbuckling - it still felt like the same medieval melee, but conducted with rapiers and matchlock pistols instead of bastard swords and battle axes.</p><p></p><p>I don't care if you like or dislike 1e or any other game; I'm not trying to convince you or anyone else that 1e is the 'best' edition of <em>D&D</em>, because I simply don't have a dog in that hunt; <em>D&D</em> is something I play once a year for a laugh with some gamer friends. I have no stake in the edition wars; I simply get tired of reading stuff that is proveably incorrect.</p><p></p><p>What I don't understand is why you repeatedly rip the game based on stuff that is just objectively, demonstrably wrong. If you wrote something to the effect of, "I think the tactical options in 1e are too close to their wargame roots and not fantastic enough for a fantasy roleplaying game," instead of, "There are <em>no</em> tactical options in 1e <em>AD&D</em> unless the DM says so," then you're on a factual basis with which no one can dispute.</p><p></p><p>And to everyone else, I sincerely apologize for this lengthy threadjack - it won't happen again.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5424526, member: 26473"] Didn't you just argue in your previous post that armor considerations were logistics, not tactics? Please, make up your mind.No, those are the things [I]you're[/I] going to do round after round - I'm going to grapple, overbear, parry, move to flank, gain the high ground, set a weapon against a charge, [i]et cetera[/i], [i]et cetera[/i], just like it says in the rules of the game. And with its mind-bogglingly vast array of feats and class abilities, guess how 3.[i]x[/i] resolves all those tactical decisions the players make on behalf of their characters? (Hint: it involves throwing a d20 and reading the number. [i]Plus ça change, plus c'est pareil[/i].)They say what's written in my post on theRPGsite: "Do I parry an attack, applying my strength bonus as a penalty to my opponent's roll?"Only two of those encounters - brigands and caravan guards - come from the [i]Monster Manual[/i]; the rest are non-player characters made using the rules for classes in the [i]PHB[/i] or the rules for zero-level humans in the [i]DMG[/i].In the examples which come from the [i]MM[/i], either they don't have one or it's rolled into their armor classes.:erm: Because the only encounters anyone should ever have must come from the wandering monster tables in the [i]DMG[/i]? Could you please tell me where I would find [I]that [/I]rule?Six or seven paragraphs of that post describe actions which may be taken during combat. And please, could you point me to a roleplaying game that [I]doesn't[/I] abstract the physics of the game-world? I'm starting to feel deprived that [i]Flashing Blades[/i] only gives me the option to parry, instead of giving me the choice between a lateral parry from [I]quarte[/I] to [I]sixte[/I] versus a circular parry counter-[I]sixte[/I]. [b]Hussar[/b], for years now I've [I]literally[/I] quoted chapter and verse to you on the rules of 1e [i]AD&D[/i] in [url=http://www.enworld.org/forum/3149664-post950.html]post[/url] after [url=http://www.enworld.org/forum/general-rpg-discussion/176306-edition-warz-selling-out-d-ds-soul-46.html]post[/url] after [url=http://www.enworld.org/forum/3149664-post950.html]post[/url] after [url=http://www.enworld.org/forum/3249906-post133.html]post[/url] after [url=http://www.enworld.org/forum/3263061-post157.html]post[/url] after [url=http://www.enworld.org/forum/3263997-post159.html]post[/url], citing and explaining rules that you appeared to misunderstand or perhaps never learned, and now here we are again. Here's something else I wrote in reply to you almost exactly four years ago.[b]Hussar[/b], if you wrote something to the effect that you didn't care for the tactical options presented in 1e [i]AD&D[/i], that you prefer the more abundant, more intricate tactical options of later editions to 1e, I wouldn't bat any eye - I might even [I]agree[/I] with you. When I decided I wanted to run a swashbuckling game, I toyed around with ideas for a number of systems; I considered [i]AD&D[/i] with the 2e supplement [i]A Mighty Fortress[/i], but I rejected it because it didn't add anything which gave it the feel of swashbuckling - it still felt like the same medieval melee, but conducted with rapiers and matchlock pistols instead of bastard swords and battle axes. I don't care if you like or dislike 1e or any other game; I'm not trying to convince you or anyone else that 1e is the 'best' edition of [i]D&D[/i], because I simply don't have a dog in that hunt; [i]D&D[/i] is something I play once a year for a laugh with some gamer friends. I have no stake in the edition wars; I simply get tired of reading stuff that is proveably incorrect. What I don't understand is why you repeatedly rip the game based on stuff that is just objectively, demonstrably wrong. If you wrote something to the effect of, "I think the tactical options in 1e are too close to their wargame roots and not fantastic enough for a fantasy roleplaying game," instead of, "There are [I]no[/I] tactical options in 1e [i]AD&D[/i] unless the DM says so," then you're on a factual basis with which no one can dispute. And to everyone else, I sincerely apologize for this lengthy threadjack - it won't happen again. [/QUOTE]
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