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"Railroading" is just a pejorative term for...
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<blockquote data-quote="Raven Crowking" data-source="post: 5425532" data-attributes="member: 18280"><p><img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>So, it is the edition, and not the content of the post? Despite the fact that neither The Shaman nor I are regularly running 1e (and I haven't run 1e since 2e came out)?</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>Methinks the poster protests too much.</p><p></p><p></p><p></p><p>There are three PCs and three opponents. Each opponent does an average 6 points of damage per round, and takes an average of three hits to fall. </p><p></p><p>Assuming all attacks hit, and if the PCs go first each round:</p><p></p><p>If each PC targets a seperate opponent, each PC will take an average of 12 points of damage before the opponents fall, or 36 points total.</p><p></p><p>If the PCs all target the same opponent, the first falls without causing any damage on the first round, the second falls without causing any damage on the second round, and the third falls without causing any damage on the third round. The damage taken by the PCs is 12 + 6, or 18....a clear mechanical difference over taking 36 points.</p><p></p><p>As an experiment, have your monsters all start targetting one PC first, then the next after the first falls, and then the next. And then tell the players that there is no mechanical difference. I dare you. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p></p><p>And, thankfully, no one made that claim, and you have already been told the same more than once. </p><p></p><p>So, Strawman the 1st is that this is about defending an edition, and Strawman the 2nd is about choosing armour. </p><p></p><p>The fact that choosing opponents is a tactical decision seems to be something you just fail to grasp. Sorry, but in this case, right and wrong are not subjective. The best thing you can do is show a little grace in accepting that.</p><p></p><p>Trying to make your error into some kind of faux edition warring is.......weak sauce.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5425532, member: 18280"] :erm: So, it is the edition, and not the content of the post? Despite the fact that neither The Shaman nor I are regularly running 1e (and I haven't run 1e since 2e came out)? :confused: Methinks the poster protests too much. There are three PCs and three opponents. Each opponent does an average 6 points of damage per round, and takes an average of three hits to fall. Assuming all attacks hit, and if the PCs go first each round: If each PC targets a seperate opponent, each PC will take an average of 12 points of damage before the opponents fall, or 36 points total. If the PCs all target the same opponent, the first falls without causing any damage on the first round, the second falls without causing any damage on the second round, and the third falls without causing any damage on the third round. The damage taken by the PCs is 12 + 6, or 18....a clear mechanical difference over taking 36 points. As an experiment, have your monsters all start targetting one PC first, then the next after the first falls, and then the next. And then tell the players that there is no mechanical difference. I dare you. :lol: And, thankfully, no one made that claim, and you have already been told the same more than once. So, Strawman the 1st is that this is about defending an edition, and Strawman the 2nd is about choosing armour. The fact that choosing opponents is a tactical decision seems to be something you just fail to grasp. Sorry, but in this case, right and wrong are not subjective. The best thing you can do is show a little grace in accepting that. Trying to make your error into some kind of faux edition warring is.......weak sauce. RC [/QUOTE]
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