Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
"Railroading" is just a pejorative term for...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5426977" data-attributes="member: 8835"><p>the problem I see is what is really meant by the players choosing Chicago over New York.</p><p></p><p>If the PCs don't have a specific reason for choosing Chicago over New York, and the thing in New York is not really tied to new york, then SOME DM's and players have a problem moving the thing to Chicago.</p><p></p><p>If the PCs are specifically choosing Chicago over New York to avoid the thing, then moving it to Chicago should be considered a bad practice.</p><p></p><p>For some DMs some content can be considered flexible. </p><p></p><p>There is some content, that should not be flexible, in that if the players make certain choices, they should successfully avoid encountering that content.</p><p></p><p>Take the Chicago vs. New York.</p><p></p><p>If you've got an encounter for a pick-pocket to attempt a grab when the players arrive in the city. It doesn't matter if you move this encounter. The PCs aren't aware of it to avoid it, and it isn't contradictory for it to be possible to happen in either city. The choice of city never really mattered, other than for local color.</p><p></p><p>If the PCs are going to Chicago, to avoid contact with somebody who is trying to take the McGuffin from them, then moving the bad guy to Chicago is Railroading because you are thwarting player decision. The choice of city was crucial in this situation.</p><p></p><p>As a DM, if you've got all these locations pre-planned on what's where, or if you've got random tables to determine what's where, and what's going to happen next, then you've no NEED to move stuff around.</p><p></p><p>If as a DM, you haven't built all these encounters ahead of time, and don't have piles of encounter tables to do all this (like Shaman's NPC encounter table thing), then moving stuff MAY be acceptable practice.</p><p></p><p>I'm obviously of the latter camp. I don't mind shuffling some stuff around, so I don't have to make a zilliion different things. Perhaps what might help to contemplate this, is that the encounters are locationless. Their location gets set when it is applicable to put it somewhere. </p><p></p><p>The dark stranger in the inn with the map to adventure is an example. Does it REALLY matter which inn he's at? If the PCs aren't specifically avoiding him, then having him be at the inn the players decide to stay at is an accepted practice by many GMs.</p><p></p><p>If somebody wants to call in the GM Police on me because I didn't make 3 different dark strangers with 3 different maps (or other hooks) to each be placed individually in the 3 inns the town has, they take their gaming way too seriously.</p><p></p><p>I consider the real problem being the GM not taking "no thanks" as an answer. When the players decline to follow-up on the map, then don't make the sherrif force the party to follow the map to the same dungeon. Move on.</p></blockquote><p></p>
[QUOTE="Janx, post: 5426977, member: 8835"] the problem I see is what is really meant by the players choosing Chicago over New York. If the PCs don't have a specific reason for choosing Chicago over New York, and the thing in New York is not really tied to new york, then SOME DM's and players have a problem moving the thing to Chicago. If the PCs are specifically choosing Chicago over New York to avoid the thing, then moving it to Chicago should be considered a bad practice. For some DMs some content can be considered flexible. There is some content, that should not be flexible, in that if the players make certain choices, they should successfully avoid encountering that content. Take the Chicago vs. New York. If you've got an encounter for a pick-pocket to attempt a grab when the players arrive in the city. It doesn't matter if you move this encounter. The PCs aren't aware of it to avoid it, and it isn't contradictory for it to be possible to happen in either city. The choice of city never really mattered, other than for local color. If the PCs are going to Chicago, to avoid contact with somebody who is trying to take the McGuffin from them, then moving the bad guy to Chicago is Railroading because you are thwarting player decision. The choice of city was crucial in this situation. As a DM, if you've got all these locations pre-planned on what's where, or if you've got random tables to determine what's where, and what's going to happen next, then you've no NEED to move stuff around. If as a DM, you haven't built all these encounters ahead of time, and don't have piles of encounter tables to do all this (like Shaman's NPC encounter table thing), then moving stuff MAY be acceptable practice. I'm obviously of the latter camp. I don't mind shuffling some stuff around, so I don't have to make a zilliion different things. Perhaps what might help to contemplate this, is that the encounters are locationless. Their location gets set when it is applicable to put it somewhere. The dark stranger in the inn with the map to adventure is an example. Does it REALLY matter which inn he's at? If the PCs aren't specifically avoiding him, then having him be at the inn the players decide to stay at is an accepted practice by many GMs. If somebody wants to call in the GM Police on me because I didn't make 3 different dark strangers with 3 different maps (or other hooks) to each be placed individually in the 3 inns the town has, they take their gaming way too seriously. I consider the real problem being the GM not taking "no thanks" as an answer. When the players decline to follow-up on the map, then don't make the sherrif force the party to follow the map to the same dungeon. Move on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"Railroading" is just a pejorative term for...
Top