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"Railroading" is just a pejorative term for...
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<blockquote data-quote="Hussar" data-source="post: 5430215" data-attributes="member: 22779"><p>Sorry about this. One last gasp of the derailment and I'll shut up completely. </p><p></p><p>I did think of a very good example where 1e mechanics (and 2e for that matter) influence tactical considerations. The morale rules. ((Yeah, it hit me cos of that thread in the 4e forums))</p><p></p><p>IIRC, you can trigger an individual morale check if you hit something for more than half its hp's and again at 1/4. Group morale checks get triggered after the group takes so many casualties. And, yes, that's a gross simplification - there's a lot more to it than that.</p><p></p><p>But, that has a pretty big affect on tactical choices. Earlier on, someone mentioned focus fire being a very good tactic. That's certainly true in 3e and 4e where damage has no real effect on combat effectiveness until the target is dead. ((Or dying I suppose)) With morale rules in place, spreading out the damage can be equally effective.</p><p></p><p>There was an earlier example of three kobolds and a giant lizard. In 3e, ganking the lizard first is pretty much the best option since the kobolds are nowhere near the same threat (assuming that there aren't NPC levels thrown into the mix - just stock kobolds). But, in 1e, if you smoke the three kobolds, that causes the lizard to make a morale check and possibly flee the encounter, without actually doing any damage to it.</p><p></p><p>You can actually win encounters in 1e and 2e without killing anything.</p><p></p><p>That's an example of what I mean by mechanics having an effect on tactics. Which is why I generally don't agree with RC's examples which have nothing to do with system. They're examples of good tactics, sure, but, completely divorced from system, they're actually pretty irrelavent to my point which was that 1e mechanics don't actually have much effect on tactics.</p><p></p><p>A point which I've now just proven myself wrong about. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 5430215, member: 22779"] Sorry about this. One last gasp of the derailment and I'll shut up completely. I did think of a very good example where 1e mechanics (and 2e for that matter) influence tactical considerations. The morale rules. ((Yeah, it hit me cos of that thread in the 4e forums)) IIRC, you can trigger an individual morale check if you hit something for more than half its hp's and again at 1/4. Group morale checks get triggered after the group takes so many casualties. And, yes, that's a gross simplification - there's a lot more to it than that. But, that has a pretty big affect on tactical choices. Earlier on, someone mentioned focus fire being a very good tactic. That's certainly true in 3e and 4e where damage has no real effect on combat effectiveness until the target is dead. ((Or dying I suppose)) With morale rules in place, spreading out the damage can be equally effective. There was an earlier example of three kobolds and a giant lizard. In 3e, ganking the lizard first is pretty much the best option since the kobolds are nowhere near the same threat (assuming that there aren't NPC levels thrown into the mix - just stock kobolds). But, in 1e, if you smoke the three kobolds, that causes the lizard to make a morale check and possibly flee the encounter, without actually doing any damage to it. You can actually win encounters in 1e and 2e without killing anything. That's an example of what I mean by mechanics having an effect on tactics. Which is why I generally don't agree with RC's examples which have nothing to do with system. They're examples of good tactics, sure, but, completely divorced from system, they're actually pretty irrelavent to my point which was that 1e mechanics don't actually have much effect on tactics. A point which I've now just proven myself wrong about. :p [/QUOTE]
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