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*TTRPGs General
Railroading on the linear plot wagon
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<blockquote data-quote="jmucchiello" data-source="post: 1687074" data-attributes="member: 813"><p>No. Not with good adventures.</p><p>Which is why good adventure modules have more than one hook. Not all hooks snare all parties. The DM is assumed to know what lure is most appropriate and uses it to get the ball rolling.</p><p>Actually, modules are written for the people in the middle. Extreme no prep DMs don't need the module. They DM for the improvisation of the whole thing. The extreme prep guys, well they already have their adventures laid out and don't need the module. You should be writing for the DMs in the middle. </p><p>No. I think you don't know what railroading is. Railroading is not the corridor between encounter room 1 and room 2. Players don't get upset when only one passage leads from room 1 to room 2. They get upset when there is only one passage from all room x to room x+1. Once you put a crossroads in a dungeon, the party can go in multiple directions.</p><p></p><p>Railroading I've seen includes, the forced meeting. The party arrives in town and something happens. Now all the NPCs are saying, "you should talk to the mayor." When they party breaks down and meets the mayor, several railroads can exist here:</p><p>1) He tells them the story intro and offers money for them to do something, even though they just strolled into town.</p><p>2) He is killed and the assassin escapes. Party may or may not be framed for this. Party has no chance of catching the assassin as he escapes, of course. The assassin is encounter D8, later in the module.</p><p>3) He attacks the party for no reason (other than he's supposed to) because he is possessed, undead, or something.</p><p></p><p>Railroading is also a pivotal moment in the action that must have a certain outcome. I call these the "sorry guys" moments. When the party breaks something that has to happen, the DM just looks at them and says, "Give me a minute I have to figure out what to do next."</p><p>There's a difference between boarding the plot wagon at the beginning of the module compared to discovering that through out the module there are no tracks that branch off the main line.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 1687074, member: 813"] No. Not with good adventures. Which is why good adventure modules have more than one hook. Not all hooks snare all parties. The DM is assumed to know what lure is most appropriate and uses it to get the ball rolling. Actually, modules are written for the people in the middle. Extreme no prep DMs don't need the module. They DM for the improvisation of the whole thing. The extreme prep guys, well they already have their adventures laid out and don't need the module. You should be writing for the DMs in the middle. No. I think you don't know what railroading is. Railroading is not the corridor between encounter room 1 and room 2. Players don't get upset when only one passage leads from room 1 to room 2. They get upset when there is only one passage from all room x to room x+1. Once you put a crossroads in a dungeon, the party can go in multiple directions. Railroading I've seen includes, the forced meeting. The party arrives in town and something happens. Now all the NPCs are saying, "you should talk to the mayor." When they party breaks down and meets the mayor, several railroads can exist here: 1) He tells them the story intro and offers money for them to do something, even though they just strolled into town. 2) He is killed and the assassin escapes. Party may or may not be framed for this. Party has no chance of catching the assassin as he escapes, of course. The assassin is encounter D8, later in the module. 3) He attacks the party for no reason (other than he's supposed to) because he is possessed, undead, or something. Railroading is also a pivotal moment in the action that must have a certain outcome. I call these the "sorry guys" moments. When the party breaks something that has to happen, the DM just looks at them and says, "Give me a minute I have to figure out what to do next." There's a difference between boarding the plot wagon at the beginning of the module compared to discovering that through out the module there are no tracks that branch off the main line. [/QUOTE]
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