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Railroading on the linear plot wagon
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<blockquote data-quote="jmucchiello" data-source="post: 1687312" data-attributes="member: 813"><p>I've been considering the Campaign setting as module idea and it is an idea I've thought about doing before. You create a bunch of NPCs the party will eventually encounter (or not). Give them motivations such that a good number of them want something to occur. Plot the event to occur after a suitable about of time after the party has stumbled into the plans. Eventually, the party has to stop the ending event from occuring. None of the NPCs are required by to live to the end of the campaign as long as one of them is still alive.</p><p></p><p>Problems with writing it:</p><p>1) It ends up being NPCs and a bunch of set pieces with nothing in between. Some people would balk at having to add filler to give the story life.</p><p>2) You need to stat the villains at multiple levels so any of them can fill in for the others at certain railroad points.</p><p></p><p>Other thoughts I had were to create more than one of these kinds of adventure and suggest the DM mix and match them. Then from the players' point of view there are several unrelated subthemes to the campaign. Write one for 1-10th level and another for 5-15th level. Hope the DM can weave them together well.</p><p></p><p>But would it sell, is always the question.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 1687312, member: 813"] I've been considering the Campaign setting as module idea and it is an idea I've thought about doing before. You create a bunch of NPCs the party will eventually encounter (or not). Give them motivations such that a good number of them want something to occur. Plot the event to occur after a suitable about of time after the party has stumbled into the plans. Eventually, the party has to stop the ending event from occuring. None of the NPCs are required by to live to the end of the campaign as long as one of them is still alive. Problems with writing it: 1) It ends up being NPCs and a bunch of set pieces with nothing in between. Some people would balk at having to add filler to give the story life. 2) You need to stat the villains at multiple levels so any of them can fill in for the others at certain railroad points. Other thoughts I had were to create more than one of these kinds of adventure and suggest the DM mix and match them. Then from the players' point of view there are several unrelated subthemes to the campaign. Write one for 1-10th level and another for 5-15th level. Hope the DM can weave them together well. But would it sell, is always the question. [/QUOTE]
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