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Railroading on the linear plot wagon
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<blockquote data-quote="Henry" data-source="post: 1687358" data-attributes="member: 158"><p>I think biggusgeekus is onto the same railroad track I am. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> My preference is for an "encounter matrix" style of module, a la the old classics like <strong>Keep on the Borderlands</strong> and <strong>Descent into the Depths of the Earth</strong>. Only in a very few places MUST the PC's do a certain thing. At all other times, the dungeon sections are described as "this chieftain is aiming for these goals" and "this minotaur only wants food however he can get it, and he works with these people to get it"; Or, this lich only wants to be left alone and sulk, and will blast anyone who disturbs him to atoms, but only if they don't leave", etc.</p><p></p><p>On the other end of the tracks, we get something like the setups in "For Duty and Deity", which is a module that WILL begin with talking to a Priest, and WILL end with **[SPOILER]freeing a deity[/SPOILER]**. The staircase, the stops on the way, etc. WILL happen - there's little provision that they won't happen in the order given.</p><p></p><p>Another example is the DL1 Module Dragons of Despair; I LOVED reading the dragonlance series, but I could not play those modules, because they unfolded EXACTLY like the books did. It was a style of play that didn't go over well with their fans, as I understand it.</p></blockquote><p></p>
[QUOTE="Henry, post: 1687358, member: 158"] I think biggusgeekus is onto the same railroad track I am. :) My preference is for an "encounter matrix" style of module, a la the old classics like [B]Keep on the Borderlands[/B] and [B]Descent into the Depths of the Earth[/B]. Only in a very few places MUST the PC's do a certain thing. At all other times, the dungeon sections are described as "this chieftain is aiming for these goals" and "this minotaur only wants food however he can get it, and he works with these people to get it"; Or, this lich only wants to be left alone and sulk, and will blast anyone who disturbs him to atoms, but only if they don't leave", etc. On the other end of the tracks, we get something like the setups in "For Duty and Deity", which is a module that WILL begin with talking to a Priest, and WILL end with **[SPOILER]freeing a deity[/SPOILER]**. The staircase, the stops on the way, etc. WILL happen - there's little provision that they won't happen in the order given. Another example is the DL1 Module Dragons of Despair; I LOVED reading the dragonlance series, but I could not play those modules, because they unfolded EXACTLY like the books did. It was a style of play that didn't go over well with their fans, as I understand it. [/QUOTE]
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