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Railroading on the linear plot wagon
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<blockquote data-quote="Henry" data-source="post: 1687405" data-attributes="member: 158"><p>To use one example, the Crystal Staff, and it's purpose in the end of DL1. TO use another, the flight from Solace in the first of the module. The "speaking parts" you are supposed to give your players.</p><p></p><p>I'll admit, DL4 and further relaxed the descriptions - there was no trek through Thorbardin intimately detailed like in DL4, BUT the PC's weren't leaving without the Hammer of Kharas, and if they did they were screwed. That Hammer plays a pivotal role in the whole series, and it doesn't matter if the Companions of the Lance or the Legion of Substitute Super-heroes coming out with it, events will still happen. That level of redsign of a module is unfavorable to me. I'd rather as a DM have a nice locale setup, and come up with my own threads that join them together chronologically. </p><p></p><p>(Personal pet peeve for DL4: Good God, I wish they had come up with something better than blocks of identical Dwarven Stonework! That was a rather interesting cop-out, to me.)</p><p></p><p></p><p></p><p></p><p>Oh, I agree - Dragons of (Light?) for example, is better, but in most of the ones I had and remember, the outcomes were still painted in very specific strokes.</p><p></p><p></p><p></p><p>That's why I LOVED the DLA hardcover. Screw the companions, get 'em out of there, I wanted my OWN adventures with my players at the helm. The problem with saying the fans "couldn't make a clean break", is that with the DL modules, there seemed to be a premise at the time within TSR that fans would WANT to play out the adventures exactly as unfolded. The Modules were written ASSUMING this. I still just couldn't see it happening though; if we fans wanted that, we'd have just staged the Dragonlance Musical Play. (Now THAT I would go to see!)</p></blockquote><p></p>
[QUOTE="Henry, post: 1687405, member: 158"] To use one example, the Crystal Staff, and it's purpose in the end of DL1. TO use another, the flight from Solace in the first of the module. The "speaking parts" you are supposed to give your players. I'll admit, DL4 and further relaxed the descriptions - there was no trek through Thorbardin intimately detailed like in DL4, BUT the PC's weren't leaving without the Hammer of Kharas, and if they did they were screwed. That Hammer plays a pivotal role in the whole series, and it doesn't matter if the Companions of the Lance or the Legion of Substitute Super-heroes coming out with it, events will still happen. That level of redsign of a module is unfavorable to me. I'd rather as a DM have a nice locale setup, and come up with my own threads that join them together chronologically. (Personal pet peeve for DL4: Good God, I wish they had come up with something better than blocks of identical Dwarven Stonework! That was a rather interesting cop-out, to me.) Oh, I agree - Dragons of (Light?) for example, is better, but in most of the ones I had and remember, the outcomes were still painted in very specific strokes. That's why I LOVED the DLA hardcover. Screw the companions, get 'em out of there, I wanted my OWN adventures with my players at the helm. The problem with saying the fans "couldn't make a clean break", is that with the DL modules, there seemed to be a premise at the time within TSR that fans would WANT to play out the adventures exactly as unfolded. The Modules were written ASSUMING this. I still just couldn't see it happening though; if we fans wanted that, we'd have just staged the Dragonlance Musical Play. (Now THAT I would go to see!) [/QUOTE]
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