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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6133227" data-attributes="member: 1165"><p>Know thy players. Your players might be much better at player-driven games than myself or my players.</p><p></p><p></p><p></p><p>Already, your players were doing a better job than my group. They were an organized group of friends. I don't know if they started that way, or they RP'ed becoming friends, but this is better than 5 or so people with no real reason to hang out. You've already avoided a barrier my group often runs into, possibly without even realizing it.</p><p></p><p>(It's not like I don't notice this problem as a player. We played an Exalted game - one where one PC wanted to do nothing but breed yaks. I was playing an assassin. Unfortunately, we'd not collaborated on character generation, so we were ye olde sociopathic strangers. I decided to wait until I saw other PCs before introducing mine on the email list. One player wanted to be a general, so I saw him as the group leader, and my PC would work for him as a spy and assassin, rather than be a "lone ranger" with no ties to the group like the other PCs. I tried to find connections to other PCs but couldn't find anything. Unfortunately, no one else seemed interested in the general's "conquer the world" plot, except after noticing we'd wasted 5 hours of a 6 hour session, at which point all the PCs would get together for a battle royale. Still, now the two of us didn't have to compete with each other for DM time. And then the player moved out of town. The next player I attached myself to also had to move out of town. It was like a curse.)</p><p></p><p></p><p></p><p>The PCs decided to do things <em>as a group</em>. That's very helpful. We had a Warhammer FRPG campaign like that, where we managed to decide things as a group, but realistically only because two players (out of six) were actually writing the plot. The rest just went along. Not that I saw "going along" as a bad thing, and my own PC was just "going along". It was better than having six plots. I guess that was player-driver, but not player<strong>s</strong>-driven.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6133227, member: 1165"] Know thy players. Your players might be much better at player-driven games than myself or my players. Already, your players were doing a better job than my group. They were an organized group of friends. I don't know if they started that way, or they RP'ed becoming friends, but this is better than 5 or so people with no real reason to hang out. You've already avoided a barrier my group often runs into, possibly without even realizing it. (It's not like I don't notice this problem as a player. We played an Exalted game - one where one PC wanted to do nothing but breed yaks. I was playing an assassin. Unfortunately, we'd not collaborated on character generation, so we were ye olde sociopathic strangers. I decided to wait until I saw other PCs before introducing mine on the email list. One player wanted to be a general, so I saw him as the group leader, and my PC would work for him as a spy and assassin, rather than be a "lone ranger" with no ties to the group like the other PCs. I tried to find connections to other PCs but couldn't find anything. Unfortunately, no one else seemed interested in the general's "conquer the world" plot, except after noticing we'd wasted 5 hours of a 6 hour session, at which point all the PCs would get together for a battle royale. Still, now the two of us didn't have to compete with each other for DM time. And then the player moved out of town. The next player I attached myself to also had to move out of town. It was like a curse.) The PCs decided to do things [i]as a group[/i]. That's very helpful. We had a Warhammer FRPG campaign like that, where we managed to decide things as a group, but realistically only because two players (out of six) were actually writing the plot. The rest just went along. Not that I saw "going along" as a bad thing, and my own PC was just "going along". It was better than having six plots. I guess that was player-driver, but not player[b]s[/b]-driven. [/QUOTE]
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