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<blockquote data-quote="timASW" data-source="post: 6133429" data-attributes="member: 6698787"><p>Yeah that helps, but this particular game I had never met half the group. Our last campaign only had 4 people and then this time a couple of them invited friends I hadnt played with before and 1 guy came in from meetup.com . </p><p></p><p></p><p></p><p></p><p></p><p>Yeah I use the mercenary thing fairly often. The first adventure is either your last on the contract with the group or they just got out the last adventure and mustered out at the same time. I wish they had RP'ed it out a little but it was basically "you guys have all fought together through a huge war for the last few years, decide among yourselves how well you know or like each other but at the bare minimum you have all been passing each other in a camp the size of a small highschool for a couple years so you've chatted before and watched each others backs in battles before. </p><p></p><p>Writing in a background tie like this has helped me a lot since I started using it. I always try to make it very broad though so the players dont have to act like blood brothers or anything. This particular mercenary group had about 300 people left at the end of the war so there was plenty of room for each person to have had their own niche in it and social circles. </p><p></p><p></p><p></p><p></p><p>I've only been in a few exalted games but I dont think your experience is unusual for them, unfortunately. </p><p></p><p></p><p></p><p></p><p></p><p>Kinda. The mercenary captain pulled all the officers together (they were junior officers) and laid out his idea that the company should take this town over and rule it together instead of disbanding and all heading in opposite directions and then asked who was with him. They did ask some questions and one guy gave a speech of his own so they had input for sure and could have walked in another direction and I would have let them but the original campaign story was set by my NPC.</p></blockquote><p></p>
[QUOTE="timASW, post: 6133429, member: 6698787"] Yeah that helps, but this particular game I had never met half the group. Our last campaign only had 4 people and then this time a couple of them invited friends I hadnt played with before and 1 guy came in from meetup.com . Yeah I use the mercenary thing fairly often. The first adventure is either your last on the contract with the group or they just got out the last adventure and mustered out at the same time. I wish they had RP'ed it out a little but it was basically "you guys have all fought together through a huge war for the last few years, decide among yourselves how well you know or like each other but at the bare minimum you have all been passing each other in a camp the size of a small highschool for a couple years so you've chatted before and watched each others backs in battles before. Writing in a background tie like this has helped me a lot since I started using it. I always try to make it very broad though so the players dont have to act like blood brothers or anything. This particular mercenary group had about 300 people left at the end of the war so there was plenty of room for each person to have had their own niche in it and social circles. I've only been in a few exalted games but I dont think your experience is unusual for them, unfortunately. Kinda. The mercenary captain pulled all the officers together (they were junior officers) and laid out his idea that the company should take this town over and rule it together instead of disbanding and all heading in opposite directions and then asked who was with him. They did ask some questions and one guy gave a speech of his own so they had input for sure and could have walked in another direction and I would have let them but the original campaign story was set by my NPC. [/QUOTE]
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