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Railroading, Yay or Nay?
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<blockquote data-quote="Jeff Carlsen" data-source="post: 6134011" data-attributes="member: 61749"><p>As long as the GM is dedicated to the enjoyment of everyone in the group, and so long as the players are will to be flexible, then even the most railroaded game can be a blast. Heck, some of the most fun I've had as a player was a Ghostbusters game where we were expected to act out the beginning of the first movie as if we had a script. But, that had player buy in.</p><p></p><p>As GM, I've been known to occasionally tell the players, "I think it will be more rewarding in the long run if you do <em>this</em>", or to warn them that I'm not very prepared to handle the direction they're thinking of going. It's still up to them, but we work together to find the best solution.</p><p></p><p>All that said, I'm a big fan of providing objectives and known rewards upfront, and letting the players figure out how they get there.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 6134011, member: 61749"] As long as the GM is dedicated to the enjoyment of everyone in the group, and so long as the players are will to be flexible, then even the most railroaded game can be a blast. Heck, some of the most fun I've had as a player was a Ghostbusters game where we were expected to act out the beginning of the first movie as if we had a script. But, that had player buy in. As GM, I've been known to occasionally tell the players, "I think it will be more rewarding in the long run if you do [I]this[/I]", or to warn them that I'm not very prepared to handle the direction they're thinking of going. It's still up to them, but we work together to find the best solution. All that said, I'm a big fan of providing objectives and known rewards upfront, and letting the players figure out how they get there. [/QUOTE]
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