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Railroading, Yay or Nay?
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<blockquote data-quote="Gomer212" data-source="post: 6135019" data-attributes="member: 6746022"><p>The DM has the ultimate power of suggestion. Place adventure in front of your players and most of the time they will pursue it. If they don't, then what's the point?</p><p></p><p>For instance, this...</p><p></p><p></p><p></p><p>sounds like the most boring game of D&D ever, in my opinion.</p><p></p><p></p><p>Playing D&D is about enjoying a story, similar to reading a book or watching a movie. Sure there's plot holes, sure some stuff doesn't make perfect sense, but that's the price you pay to be entertained.</p><p></p><p>The issue of "how come there aren't other groups of heroes doing this instead of us" has never once come up with my group simply because we play for the excitement of play. We don't play to have the DM bring in a bunch of NPCs and play the game for us. That type of game, to me, is many times worse than a "railroaded" game.</p><p></p><p>You're telling a story, not the DM, the whole group collectively is telling a story. If you want that story to be a group of people who uncover the makings of an epic journey then suddenly get cold feet and ride off before the final battle only to let someone else take over....well that's your story. But really, that's a pretty disappointing story to me. </p><p></p><p>And whether the players like it or not, eventually the DM needs to force them to face encounters that they rather would have avoided, otherwise, again, what's the point?</p><p></p><p></p><p></p><p></p><p>Perfect quote, and this is how I like to run my games.</p><p></p><p></p><p>Of course everything in this paragraph is pure opinion. By all means, play the game that you and your players most enjoy. But simply speaking as a long time DM who has run many systems for many players, I would say most PCs wont mind a touch of "railroading" if you make the ride worthwhile.</p></blockquote><p></p>
[QUOTE="Gomer212, post: 6135019, member: 6746022"] The DM has the ultimate power of suggestion. Place adventure in front of your players and most of the time they will pursue it. If they don't, then what's the point? For instance, this... sounds like the most boring game of D&D ever, in my opinion. Playing D&D is about enjoying a story, similar to reading a book or watching a movie. Sure there's plot holes, sure some stuff doesn't make perfect sense, but that's the price you pay to be entertained. The issue of "how come there aren't other groups of heroes doing this instead of us" has never once come up with my group simply because we play for the excitement of play. We don't play to have the DM bring in a bunch of NPCs and play the game for us. That type of game, to me, is many times worse than a "railroaded" game. You're telling a story, not the DM, the whole group collectively is telling a story. If you want that story to be a group of people who uncover the makings of an epic journey then suddenly get cold feet and ride off before the final battle only to let someone else take over....well that's your story. But really, that's a pretty disappointing story to me. And whether the players like it or not, eventually the DM needs to force them to face encounters that they rather would have avoided, otherwise, again, what's the point? Perfect quote, and this is how I like to run my games. Of course everything in this paragraph is pure opinion. By all means, play the game that you and your players most enjoy. But simply speaking as a long time DM who has run many systems for many players, I would say most PCs wont mind a touch of "railroading" if you make the ride worthwhile. [/QUOTE]
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