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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rain of Blood encounter power lvl 7/Invoker is too powerfull
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<blockquote data-quote="Blackbrrd" data-source="post: 4986805" data-attributes="member: 63962"><p>It is powerful, that's for sure.</p><p></p><p>The Invoker needs to hit with the power to grant the vulnerability and the players need to be in the blast to get the bonus to hit. In our group we usually have one or two players getting the bonus to hit and two or three monsters getting the vulnerability.</p><p></p><p>Comparing it to the level 7 Wizard powers is a clear win for this power, more damage, vulnerability, party buffing. </p><p></p><p>I stopped bunching my monsters together a loooong time ago though, and stopped using melee minions - they made the encounters easier (Damage buff from covenant of wrath).</p><p></p><p>Personally I think the Invoker is waaaay overpowered early on, but at level 7 he only takes off about 50% of the hp of my mobs if he novaes (Rain of Blood + Angelic Echelon /Astral Terror/Sun Hammer). At level 2 the Invoker could do about 30 damage per target in one round, or roughly 80-100% of their hp.</p><p></p><p>As the mobs get more and more hp, his static modifiers scale a bit more slowly, especially Covenant of Wrath. On the other hand, he gets Solar Wrath from the Rainbow Servant for a gigantic Close Burst 8 at level 11. That should get every mob with covenant of Wrath and even ranged minions will make the encounters easier.</p><p></p><p>I think part of the problem with the Invoker is his easy access to very large AoE effects that only targets enemies. Something I have a feeling is being overlooked. The wizard has powers that LOOK like they do more damage, but they don't as you have a much harder time only targeting as many enemies without killing your own.</p><p></p><p>I have no idea why people are complaining about the Ranger when the invoker has a power that targets THREE creatures and does 1d4+stat damage. At level 8, our Ranger does about 13 DPR with Twin Strike, while the Invoker does 19 DPR.</p><p></p><p>One might say that the Invoker is a sucky controller because he has few conditions on his powers, but in reality he has wicked control due to the following: Bunching up makes you take awful amounts of damage; The best condition to apply to an enemy is the "dead" condition...</p><p></p><p>Yeah, that is my little rant about the Invoker...</p><p></p><p>Hmm... manage to kill the Invoker once, but that was because he got himself cornered in a small room by himself separated from the party and he had the worst luck ever.</p><p></p><p>That was my little rant for the day...</p><p></p><p>Did I mention that I don't like the design on the Invoker? "Ooooh this first level encounter power only does 1d6+wis damage... or... maybe? hmm 1d6+wis+5 enemies+1implement+staff of ruin+1 weapon focus.. To 5 targets dispersed over 7x7 squares... hmm... 16 avg damage with a hit rate of about 60% (targetting will) 80*0.6 = 48 damage from a level 1 encounter power. Unless he is human and using his action point.. then it's 75*0.75 = 56 damage...</p><p></p><p>What bothers me isn't really the damage but how easy it is for the Invoker to set it up. There is nearly no tactical positioning involved. Which means it gets repeated nearly every encounter. I usually just view mobs in encounters with the Invoker as having 30-40% less hp. I have managed to neutralize him once or twice with soldiers with immobilizing powers, dazes or similar powers but it's the exception and hard to do. I have to keep him far away from the action for it to have any effect.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 4986805, member: 63962"] It is powerful, that's for sure. The Invoker needs to hit with the power to grant the vulnerability and the players need to be in the blast to get the bonus to hit. In our group we usually have one or two players getting the bonus to hit and two or three monsters getting the vulnerability. Comparing it to the level 7 Wizard powers is a clear win for this power, more damage, vulnerability, party buffing. I stopped bunching my monsters together a loooong time ago though, and stopped using melee minions - they made the encounters easier (Damage buff from covenant of wrath). Personally I think the Invoker is waaaay overpowered early on, but at level 7 he only takes off about 50% of the hp of my mobs if he novaes (Rain of Blood + Angelic Echelon /Astral Terror/Sun Hammer). At level 2 the Invoker could do about 30 damage per target in one round, or roughly 80-100% of their hp. As the mobs get more and more hp, his static modifiers scale a bit more slowly, especially Covenant of Wrath. On the other hand, he gets Solar Wrath from the Rainbow Servant for a gigantic Close Burst 8 at level 11. That should get every mob with covenant of Wrath and even ranged minions will make the encounters easier. I think part of the problem with the Invoker is his easy access to very large AoE effects that only targets enemies. Something I have a feeling is being overlooked. The wizard has powers that LOOK like they do more damage, but they don't as you have a much harder time only targeting as many enemies without killing your own. I have no idea why people are complaining about the Ranger when the invoker has a power that targets THREE creatures and does 1d4+stat damage. At level 8, our Ranger does about 13 DPR with Twin Strike, while the Invoker does 19 DPR. One might say that the Invoker is a sucky controller because he has few conditions on his powers, but in reality he has wicked control due to the following: Bunching up makes you take awful amounts of damage; The best condition to apply to an enemy is the "dead" condition... Yeah, that is my little rant about the Invoker... Hmm... manage to kill the Invoker once, but that was because he got himself cornered in a small room by himself separated from the party and he had the worst luck ever. That was my little rant for the day... Did I mention that I don't like the design on the Invoker? "Ooooh this first level encounter power only does 1d6+wis damage... or... maybe? hmm 1d6+wis+5 enemies+1implement+staff of ruin+1 weapon focus.. To 5 targets dispersed over 7x7 squares... hmm... 16 avg damage with a hit rate of about 60% (targetting will) 80*0.6 = 48 damage from a level 1 encounter power. Unless he is human and using his action point.. then it's 75*0.75 = 56 damage... What bothers me isn't really the damage but how easy it is for the Invoker to set it up. There is nearly no tactical positioning involved. Which means it gets repeated nearly every encounter. I usually just view mobs in encounters with the Invoker as having 30-40% less hp. I have managed to neutralize him once or twice with soldiers with immobilizing powers, dazes or similar powers but it's the exception and hard to do. I have to keep him far away from the action for it to have any effect. [/QUOTE]
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Rain of Blood encounter power lvl 7/Invoker is too powerfull
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