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General Tabletop Discussion
*Pathfinder & Starfinder
Rain of Blood encounter power lvl 7/Invoker is too powerfull
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<blockquote data-quote="Mengu" data-source="post: 4988824" data-attributes="member: 65726"><p>Now this thread makes me sad. I try to make useful but not overpowered characters. My Human Invoker/Adroit Explorer has Rain of Blood x2. I renamed it "Hail Storm" since I have a winter theme going with background and worshiping Raven Queen. I was feeling this was a good way to help everyone out. Is this really too powerful? Should I just happen to "forget" the attack bonus is there, or maybe nerf it to half my con bonus (which would be a 2)? </p><p></p><p>The per encounter vulnerability didn't feel that much out of line with people who have lasting frost for nearly every attack. And with everyone being mobile and combat typically running all over the place, I don't think I get more that 2 allies in the burst unless it's a close quarters fight. And even when I hit multiple enemies, everyone just focuses on one, to take one down, so the vulnerability on the other enemies kind of goes to waste. And the allies in the AoE can be dazed, immobilized, stunned, etc, and unable to get full benefits. When they do it's great, but even the best laid plans seem to have a way of going awry once initiative is rolled.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4988824, member: 65726"] Now this thread makes me sad. I try to make useful but not overpowered characters. My Human Invoker/Adroit Explorer has Rain of Blood x2. I renamed it "Hail Storm" since I have a winter theme going with background and worshiping Raven Queen. I was feeling this was a good way to help everyone out. Is this really too powerful? Should I just happen to "forget" the attack bonus is there, or maybe nerf it to half my con bonus (which would be a 2)? The per encounter vulnerability didn't feel that much out of line with people who have lasting frost for nearly every attack. And with everyone being mobile and combat typically running all over the place, I don't think I get more that 2 allies in the burst unless it's a close quarters fight. And even when I hit multiple enemies, everyone just focuses on one, to take one down, so the vulnerability on the other enemies kind of goes to waste. And the allies in the AoE can be dazed, immobilized, stunned, etc, and unable to get full benefits. When they do it's great, but even the best laid plans seem to have a way of going awry once initiative is rolled. [/QUOTE]
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Community
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Rain of Blood encounter power lvl 7/Invoker is too powerfull
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