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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rain of Blood encounter power lvl 7/Invoker is too powerfull
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<blockquote data-quote="Mengu" data-source="post: 4990852" data-attributes="member: 65726"><p>I tried to pay a little extra attention to how much mileage I got out of my two Rain of Blood's per encounter when we played.</p><p></p><p>In 4 encounters, I used the power 6 times total. We were often fighting large creatures, so I had some trouble getting multiple enemies in it. Here is what was effected in each use:</p><p></p><p>1. 1 enemy, 3 allies (missed 1 other enemy)</p><p>2. 2 enemies, 2 allies</p><p>3. 2 enemies, 3 allies</p><p>4. 0 enemies, 2 allies (missed 2 enemies)</p><p>5. 4 enemies (all minions that died), 1 ally (missed 1 non-minion enemy)</p><p>6. 1 enemy, 3 allies (missed 1 minion)</p><p></p><p>The last use was right after using Astral step, and I was able to position most my allies where I needed them, so I could affect as many as possible.</p><p></p><p>This power synergizes extremely well with our stormwarden ranger, since he does damage 3 times a round easy, and 4-5 times if he wants to put the extra effort. It also combos well with the warlock when she has Armor of Agathys up, and the fighter when he has Rain of Steel up.</p><p></p><p>One crazy thing that happened was a round where I used Rain of Blood, our Bard/Warchanter used an action point, and the Ranger and Warlock were doing pretty fancy damage with their attacks. It was a very potent round of attacks with a +8 attack bonus, +4 damage bonus, with one creature on the board suffering vulnerable 5.</p><p></p><p>I can see why this power is considered overpowered. It does good damage, has a great status effect, and helps allies. But it's also a good "party combo" power, so I'd hate to lose it. I suppose I'd be happy with just the vulnerability even without the attack bonus, or if the area was shrunk down to burst 1.</p><p></p><p>In our party, since everyone has such different jobs, I don't feel like my Rain of Blood is stepping on anyone's toes, and while it's up, our bard can make it even better by giving someone else an extra attack, or boosting our damage. For now I'll stick with it as keterys suggested. Our DM in that game doesn't mind us killing his monsters faster. I wouldn't mind allowing it as is in my game either, if there was an invoker.</p><p></p><p>Having said that, if there is errata down the road I probably won't complain though.</p><p></p><p>On a side not about the attacking fortitude problem, all my encounter powers and 2 of my 3 dailies target fortitude. This has not been a problem for me yet. Almost all of these also benefit from Coordinated Explosion, so if I was losing out two points by not attacking Reflex, I'm making up one from Coordinated Explosion. I have not felt handicapped by my prominently fortitude targeting attacks.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4990852, member: 65726"] I tried to pay a little extra attention to how much mileage I got out of my two Rain of Blood's per encounter when we played. In 4 encounters, I used the power 6 times total. We were often fighting large creatures, so I had some trouble getting multiple enemies in it. Here is what was effected in each use: 1. 1 enemy, 3 allies (missed 1 other enemy) 2. 2 enemies, 2 allies 3. 2 enemies, 3 allies 4. 0 enemies, 2 allies (missed 2 enemies) 5. 4 enemies (all minions that died), 1 ally (missed 1 non-minion enemy) 6. 1 enemy, 3 allies (missed 1 minion) The last use was right after using Astral step, and I was able to position most my allies where I needed them, so I could affect as many as possible. This power synergizes extremely well with our stormwarden ranger, since he does damage 3 times a round easy, and 4-5 times if he wants to put the extra effort. It also combos well with the warlock when she has Armor of Agathys up, and the fighter when he has Rain of Steel up. One crazy thing that happened was a round where I used Rain of Blood, our Bard/Warchanter used an action point, and the Ranger and Warlock were doing pretty fancy damage with their attacks. It was a very potent round of attacks with a +8 attack bonus, +4 damage bonus, with one creature on the board suffering vulnerable 5. I can see why this power is considered overpowered. It does good damage, has a great status effect, and helps allies. But it's also a good "party combo" power, so I'd hate to lose it. I suppose I'd be happy with just the vulnerability even without the attack bonus, or if the area was shrunk down to burst 1. In our party, since everyone has such different jobs, I don't feel like my Rain of Blood is stepping on anyone's toes, and while it's up, our bard can make it even better by giving someone else an extra attack, or boosting our damage. For now I'll stick with it as keterys suggested. Our DM in that game doesn't mind us killing his monsters faster. I wouldn't mind allowing it as is in my game either, if there was an invoker. Having said that, if there is errata down the road I probably won't complain though. On a side not about the attacking fortitude problem, all my encounter powers and 2 of my 3 dailies target fortitude. This has not been a problem for me yet. Almost all of these also benefit from Coordinated Explosion, so if I was losing out two points by not attacking Reflex, I'm making up one from Coordinated Explosion. I have not felt handicapped by my prominently fortitude targeting attacks. [/QUOTE]
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Rain of Blood encounter power lvl 7/Invoker is too powerfull
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