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*Pathfinder & Starfinder
Rain of Steel: Modifiers?
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<blockquote data-quote="keterys" data-source="post: 4834345" data-attributes="member: 43019"><p>Yep - it's the downside of the come and get it and rain of steel method. One of them shifts, and they can all shift.</p><p></p><p>Mind you, the tactic is still pretty awesome <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>If it kills you, it does. But you're not taking automatic damage if you're 'in a spot'. You take automatic damage if you're next to the fighter. There's a _very_ key difference there.</p><p></p><p></p><p></p><p>No, because the important difference is that they only apply when the target doesn't follow the mark / respect you as a defender. They're incentives to let the defense work. If something happens regardless of what choice you make with respect to the defender... it's a different case.</p><p></p><p>For example, a fighter using a 2-handed weapon has better challenge and opportunity attacks than one with a 1-handed weapon. There's a real choice there. A fighter who gets Wis to opportunity attacks is more likely to land them, making them more dangerous. In general, fighter opportunity attacks are scarier than a Cha paladins. These all help him defend.</p><p></p><p></p><p></p><p>Ah, I see. How about if the enemy just attacks the ally, then moves. Or shifts, then attacks the ally. In both those cases, Rain of Steel does nothing in either case while a -2 attack _does_. Further, the enemy is disinclined to shift in the first place to avoid damage, or attack then shift in the first place, to avoid damage.</p><p></p><p>Rain of Steel doesn't stop your allies from being attacked except by killing things. It's really good at that, though.</p><p></p><p></p><p></p><p>Once again, it already took the damage. Whether it moves or not does not change the fact that it took damage and is not the deciding factor whether it takes damage in the future. Again, that's up to the fighter in who he chooses to be adjacent to.</p><p></p><p></p><p></p><p>Of course not - you also want to deter their ability to attack your allies, raise your ability to withstand their attacks, and rescue your allies when possible.</p><p></p><p>Except in the facet of 'hey, they died', Rain of Steel does none of these things. Again, it's really great at 'hey, they died' though. I like the power, I use the power, but compared to something like Pinning Smash that locks an enemy down, it's not very defendery.</p><p></p><p></p><p></p><p>You didn't limit their ability to attack your friends, however. You're doing damage, possibly in area like ways they want to avoid. Striker, Controller, sure. Defender, no.</p><p></p><p></p><p></p><p>This statement has no bearing on the one to which you responded. </p><p></p><p></p><p></p><p>If Rain of Steel triggered at the end of the round, it would be a much weaker power, yes. But it would encourage movement more, because it would be in the monster's hands to be able to avoid it. </p><p></p><p></p><p></p><p>Psst. Rain of Blows is a different power. </p><p></p><p></p><p></p><p>It's not nonsense, but I'll move on.</p><p></p><p></p><p></p><p>Once again, _moving does not protect you from taking the damage_. The fighter will just move back next to you, and you will just take the damage again. </p><p></p><p></p><p></p><p>And again, except even more wrong because at least a non-solo has a greater chance the fighter will choose to attack someone else for some reason.</p><p></p><p>Rain of Steel doesn't do what you think it does. It's extremely powerful and I'll freely admit that it's more powerful than both examples I gave, no doubt. But that doesn't make it have the salient characteristics of a power that improve your ability to defend.</p><p></p><p>It completely and totally improves your ability to kick ass, and kicking ass will kill your enemies and make the fight easier. There's a reason I have it on my fighter.</p><p></p><p>Then again, I also have Armor of Agathys on my warlock because it deals autodamage to everyone I stand next to...</p></blockquote><p></p>
[QUOTE="keterys, post: 4834345, member: 43019"] Yep - it's the downside of the come and get it and rain of steel method. One of them shifts, and they can all shift. Mind you, the tactic is still pretty awesome :) If it kills you, it does. But you're not taking automatic damage if you're 'in a spot'. You take automatic damage if you're next to the fighter. There's a _very_ key difference there. No, because the important difference is that they only apply when the target doesn't follow the mark / respect you as a defender. They're incentives to let the defense work. If something happens regardless of what choice you make with respect to the defender... it's a different case. For example, a fighter using a 2-handed weapon has better challenge and opportunity attacks than one with a 1-handed weapon. There's a real choice there. A fighter who gets Wis to opportunity attacks is more likely to land them, making them more dangerous. In general, fighter opportunity attacks are scarier than a Cha paladins. These all help him defend. Ah, I see. How about if the enemy just attacks the ally, then moves. Or shifts, then attacks the ally. In both those cases, Rain of Steel does nothing in either case while a -2 attack _does_. Further, the enemy is disinclined to shift in the first place to avoid damage, or attack then shift in the first place, to avoid damage. Rain of Steel doesn't stop your allies from being attacked except by killing things. It's really good at that, though. Once again, it already took the damage. Whether it moves or not does not change the fact that it took damage and is not the deciding factor whether it takes damage in the future. Again, that's up to the fighter in who he chooses to be adjacent to. Of course not - you also want to deter their ability to attack your allies, raise your ability to withstand their attacks, and rescue your allies when possible. Except in the facet of 'hey, they died', Rain of Steel does none of these things. Again, it's really great at 'hey, they died' though. I like the power, I use the power, but compared to something like Pinning Smash that locks an enemy down, it's not very defendery. You didn't limit their ability to attack your friends, however. You're doing damage, possibly in area like ways they want to avoid. Striker, Controller, sure. Defender, no. This statement has no bearing on the one to which you responded. If Rain of Steel triggered at the end of the round, it would be a much weaker power, yes. But it would encourage movement more, because it would be in the monster's hands to be able to avoid it. Psst. Rain of Blows is a different power. It's not nonsense, but I'll move on. Once again, _moving does not protect you from taking the damage_. The fighter will just move back next to you, and you will just take the damage again. And again, except even more wrong because at least a non-solo has a greater chance the fighter will choose to attack someone else for some reason. Rain of Steel doesn't do what you think it does. It's extremely powerful and I'll freely admit that it's more powerful than both examples I gave, no doubt. But that doesn't make it have the salient characteristics of a power that improve your ability to defend. It completely and totally improves your ability to kick ass, and kicking ass will kill your enemies and make the fight easier. There's a reason I have it on my fighter. Then again, I also have Armor of Agathys on my warlock because it deals autodamage to everyone I stand next to... [/QUOTE]
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