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Rain of Steel: Modifiers?
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<blockquote data-quote="keterys" data-source="post: 4834377" data-attributes="member: 43019"><p>Let's look at a few quick examples... in the following fight pictures, the monster is the hexagon with the horned skull and the fighter is the dwarf with the blue cross.</p><p></p><p>In the first example, the creature starts its turn and takes Rain of Steel damage. If it wants to, it can shift away (triggering combat challenge) and still attack the yellow dwarf. Or it can just attack green or yellow from where it's standing. Or just attack the fighter. On the defender's turn, he will move up next to him and the monster will again take damage at the start of its turn.</p><p></p><p>Result: It took Rain of Steel damage regardless of whether it chose to move or not. It took Rain of Steel damage regardless of whether it attacked the fighter or not.</p><p></p><p>In the second example, it takes RoS damage when it starts its turn. It can now shift and attack either green or yellow without ending its turn next to the defender, but the defender can still move up to it on his turn, and it will still take Rain of Steel damage at the start of its next turn whether it moves or not.</p><p></p><p>Result: Same.</p><p></p><p>In the third example, it takes RoS damage when it starts its turn. It can't shift anywhere to get out of the RoS damage while still melee-ing yellow or green... but if it does so, it still takes RoS at the start of its next turn and it _still_ takes a combat challenge attack if it shifts or attacks someone else, so it still might as well just attack whoever it wants because RoS doesn't affect the decision.</p><p></p><p>Result: Same.</p><p></p><p>In the fourth example, yellow is trapped in a corner and there are two enemies so the fighter might possibly not have them marked. If he does, however, there is no spaces into which they can shift this turn that will allow them to avoid both being hit by RoS next turn. They both take RoS when they start their turn, of course. The guy on the left can't shift anywhere that will help him not take RoS, so he might as well just stay where is and beat on anyone he wants. The guy on the right could shift in such a way that he could avoid RoS in _two_ turns (or possibly allowing the guy on the left to avoid it in two turns), after getting combat challenge attacked twice and RoS attacked twice, and allowing yellow to escape... so most likely he should _also_ just do whatever makes the most tactical sense because there's not much he can do about being hit by RoS. </p><p></p><p>Result: The fighter can finally use RoS to encourage a monster to move, but only by forcing them to split up far enough that he can no longer keep one locked down, ensuring that at least one is freely attacking his allies. If it's tactically sound, it's still in the monster's best interest to attack whoever they want because it's the fighter's choice who he hits with RoS, they can't choose to avoid it.</p></blockquote><p></p>
[QUOTE="keterys, post: 4834377, member: 43019"] Let's look at a few quick examples... in the following fight pictures, the monster is the hexagon with the horned skull and the fighter is the dwarf with the blue cross. In the first example, the creature starts its turn and takes Rain of Steel damage. If it wants to, it can shift away (triggering combat challenge) and still attack the yellow dwarf. Or it can just attack green or yellow from where it's standing. Or just attack the fighter. On the defender's turn, he will move up next to him and the monster will again take damage at the start of its turn. Result: It took Rain of Steel damage regardless of whether it chose to move or not. It took Rain of Steel damage regardless of whether it attacked the fighter or not. In the second example, it takes RoS damage when it starts its turn. It can now shift and attack either green or yellow without ending its turn next to the defender, but the defender can still move up to it on his turn, and it will still take Rain of Steel damage at the start of its next turn whether it moves or not. Result: Same. In the third example, it takes RoS damage when it starts its turn. It can't shift anywhere to get out of the RoS damage while still melee-ing yellow or green... but if it does so, it still takes RoS at the start of its next turn and it _still_ takes a combat challenge attack if it shifts or attacks someone else, so it still might as well just attack whoever it wants because RoS doesn't affect the decision. Result: Same. In the fourth example, yellow is trapped in a corner and there are two enemies so the fighter might possibly not have them marked. If he does, however, there is no spaces into which they can shift this turn that will allow them to avoid both being hit by RoS next turn. They both take RoS when they start their turn, of course. The guy on the left can't shift anywhere that will help him not take RoS, so he might as well just stay where is and beat on anyone he wants. The guy on the right could shift in such a way that he could avoid RoS in _two_ turns (or possibly allowing the guy on the left to avoid it in two turns), after getting combat challenge attacked twice and RoS attacked twice, and allowing yellow to escape... so most likely he should _also_ just do whatever makes the most tactical sense because there's not much he can do about being hit by RoS. Result: The fighter can finally use RoS to encourage a monster to move, but only by forcing them to split up far enough that he can no longer keep one locked down, ensuring that at least one is freely attacking his allies. If it's tactically sound, it's still in the monster's best interest to attack whoever they want because it's the fighter's choice who he hits with RoS, they can't choose to avoid it. [/QUOTE]
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