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Rain of steel - too powerful?
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<blockquote data-quote="Kintara" data-source="post: 4448603" data-attributes="member: 33654"><p>Let me put it like this: by activating the power you are actively providing a reason to shift away. It creates a reason to leave that wasn't there before. Claiming that they would shift away if it was to their advantage ignores the fact that Rain of Steel is creating its own reason. I would never claim that it turns the power into an outright liability. Make no mistake, it's a Daily power and it's useful and awesome. It's just a Daily power that relies on the enemies starting their turn adjacent to the Fighter. Monsters can attempt to avoid that by staying away and targeting someone else.</p><p></p><p>What I'm saying is that the other Dailies have something to offer as well. Crack the Shell is the perfect way to start the ball rolling on an alpha strike where all the other PCs drop their encounter and daily powers because you can just keep attacking with it until it finally goes off. That +2 effective chance to hit is exactly the sort of thing people tend to want before they risk their good attacks. And it stacks with Villain's Menace, too.</p><p></p><p>Dizzying Blow can be used to isolate a melee enemy so that it can't do any damage to you or anyone else until it gets unstuck. And once it saves, maybe you've had the opportunity to move away, and someone can drop a Slow, Daze, or another Immobilize on it until everything else is dead. Or maybe the ranged attackers will take it apart before anyone even bothers to melee it again (which very well may be, considering the kind of damage Dizzying Blow does on a hit).</p></blockquote><p></p>
[QUOTE="Kintara, post: 4448603, member: 33654"] Let me put it like this: by activating the power you are actively providing a reason to shift away. It creates a reason to leave that wasn't there before. Claiming that they would shift away if it was to their advantage ignores the fact that Rain of Steel is creating its own reason. I would never claim that it turns the power into an outright liability. Make no mistake, it's a Daily power and it's useful and awesome. It's just a Daily power that relies on the enemies starting their turn adjacent to the Fighter. Monsters can attempt to avoid that by staying away and targeting someone else. What I'm saying is that the other Dailies have something to offer as well. Crack the Shell is the perfect way to start the ball rolling on an alpha strike where all the other PCs drop their encounter and daily powers because you can just keep attacking with it until it finally goes off. That +2 effective chance to hit is exactly the sort of thing people tend to want before they risk their good attacks. And it stacks with Villain's Menace, too. Dizzying Blow can be used to isolate a melee enemy so that it can't do any damage to you or anyone else until it gets unstuck. And once it saves, maybe you've had the opportunity to move away, and someone can drop a Slow, Daze, or another Immobilize on it until everything else is dead. Or maybe the ranged attackers will take it apart before anyone even bothers to melee it again (which very well may be, considering the kind of damage Dizzying Blow does on a hit). [/QUOTE]
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Rain of steel - too powerful?
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