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<blockquote data-quote="fba827" data-source="post: 4970956" data-attributes="member: 807"><p>do you mean 'arcane' in the general magical sense? Or do you mean arcane in the strictest power-source definition?</p><p></p><p>If you mean it more in the general sense, here is something that comes to mind:</p><p>The town: shouldn't be a huge city or else they'll have more manpower and resources to deal with whatever is happening (rather than send the PCs that is).</p><p></p><p>Background: Near the town atop a forest-covered tall hill is a tribe of weather-worshiping people (be it goblinoids/orcs/barbaric humans, etc). They have a sacred artifact that was stolen by someone in the town. So the rain is either a divine/primal curse (depending on what type of theme you want for the artifact) until the artifact is returned. The town is also situated near a river bend that is partially damned off to divert the water at a bend rather than straight through town.</p><p></p><p>The PCs get to town, think it's just bad weather, but after being there a night, there is a flood in town's river from the excessive rain, causing the damn to overflow/break. The PCs (being able bodied people) get caught up in helping save people and baracade the water.</p><p></p><p>Over the course of doing this, they hear one of the locals talk about how it must be those 'nasty weather worshiping savages' on the hill that caused this rain since it's been raining for days (i.e. play up the factor that the townsfollk think the savagaes are doing it on purpose - which they do).</p><p></p><p>It then takes some physical challenges to overcome in reaching the tribe due to the mudy slopes. And maybe some random minor encounter along the way with a wild creature just to show them how annoying the mud can be (it effectily causes everything to be difficult terrain or something) while the wild creature (perhaps an ankheg or other natural burrowing creature whose lair is disturped by the soggy earth) can easily manuver around.</p><p></p><p>Once the PCs finally get to the tribe, the tribe does not trust them since they are from the town. After some social interaction to gain their trust (or the tribe's spiritaul person is able to 'tell' somehow if the PCs aren't doign a good job of earning trust), the PCs eventually learn of the stolen artifact and that the rain is a curse for the theft. Someone in the tribe should have some small clue as to the identity of the thief (or else the players might be frustrated if they need to search the entire town).</p><p></p><p>Thus, getting back to town. Perhaps some other small encounter back in town such as a giant sinkhole in one of the farms and the farmer needs help saving livestock and his son who are falling.</p><p></p><p>In town they have to get the artifact (show down with the person who stole it - perhaps the theif knows how to make lightning shoot form the artifact etc, just to somehow use the artifact against the PCs; and if the theif doesn't have henchmen then the thief can use the artifact to 'summon' whispy cloud-like elementals to fight for it) and then return it to the tribe's altar and the rain effect ends.</p><p></p><p>sorry for the lousy typing and random thoughts. this was just off the top of my head so i know it isn't as coherent as it could be. use as much or as little as you want. though whatever you do i'd enjoy hearing how it went.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="fba827, post: 4970956, member: 807"] do you mean 'arcane' in the general magical sense? Or do you mean arcane in the strictest power-source definition? If you mean it more in the general sense, here is something that comes to mind: The town: shouldn't be a huge city or else they'll have more manpower and resources to deal with whatever is happening (rather than send the PCs that is). Background: Near the town atop a forest-covered tall hill is a tribe of weather-worshiping people (be it goblinoids/orcs/barbaric humans, etc). They have a sacred artifact that was stolen by someone in the town. So the rain is either a divine/primal curse (depending on what type of theme you want for the artifact) until the artifact is returned. The town is also situated near a river bend that is partially damned off to divert the water at a bend rather than straight through town. The PCs get to town, think it's just bad weather, but after being there a night, there is a flood in town's river from the excessive rain, causing the damn to overflow/break. The PCs (being able bodied people) get caught up in helping save people and baracade the water. Over the course of doing this, they hear one of the locals talk about how it must be those 'nasty weather worshiping savages' on the hill that caused this rain since it's been raining for days (i.e. play up the factor that the townsfollk think the savagaes are doing it on purpose - which they do). It then takes some physical challenges to overcome in reaching the tribe due to the mudy slopes. And maybe some random minor encounter along the way with a wild creature just to show them how annoying the mud can be (it effectily causes everything to be difficult terrain or something) while the wild creature (perhaps an ankheg or other natural burrowing creature whose lair is disturped by the soggy earth) can easily manuver around. Once the PCs finally get to the tribe, the tribe does not trust them since they are from the town. After some social interaction to gain their trust (or the tribe's spiritaul person is able to 'tell' somehow if the PCs aren't doign a good job of earning trust), the PCs eventually learn of the stolen artifact and that the rain is a curse for the theft. Someone in the tribe should have some small clue as to the identity of the thief (or else the players might be frustrated if they need to search the entire town). Thus, getting back to town. Perhaps some other small encounter back in town such as a giant sinkhole in one of the farms and the farmer needs help saving livestock and his son who are falling. In town they have to get the artifact (show down with the person who stole it - perhaps the theif knows how to make lightning shoot form the artifact etc, just to somehow use the artifact against the PCs; and if the theif doesn't have henchmen then the thief can use the artifact to 'summon' whispy cloud-like elementals to fight for it) and then return it to the tribe's altar and the rain effect ends. sorry for the lousy typing and random thoughts. this was just off the top of my head so i know it isn't as coherent as it could be. use as much or as little as you want. though whatever you do i'd enjoy hearing how it went. :) [/QUOTE]
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