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<blockquote data-quote="Mistah J" data-source="post: 4974247" data-attributes="member: 29527"><p>Thanks for your ideas!</p><p></p><p>Taking what has been suggested, I have come up with the following:</p><p></p><p>Previous to the party's arrival in town, a wizard from afar came to meet one of her colleagues that live in this town. She brought with her an <em>orb of storms</em> that was cracked and damaged in the hopes that the resident wizard, who specialized in magic item repair, could fix it.</p><p></p><p>A deal was struck and the first wizard left to continue on her travels - leaving behind a magic servant to collect the orb and bring it to her when the work was done.</p><p></p><p>However, disaster has struck! The "fixer" botched his attempt and now the orb has gone haywire - bringing an eternal thunderstorm over the town. Worse still, the accident has killed the wizard - alone in his lab, so no one has any idea what has happened.</p><p></p><p>The party can arrive and get involved with a few encounters with natural disasters, i.e. "save the people from a flood" or "strengthen the dam before it bursts". After that, they can investigate - which will lead them to the fixer's home at which point they will have to break in.</p><p></p><p>Breaking into a wizard's lab will have all sorts of challenges, especially since I can throw all kinds of neat weather effects at them "a hurricane <em>indoors</em>!?" </p><p></p><p>It will culminate when they get to the orb in the laboratory. There they will have to deal with whatever creature the original wizard left behind to take the orb. It can't leave until the thing is fixed, (something beyond the PCs abilities) and it won't let them destroy it to save the town. </p><p></p><p>They will have to fight it or somehow get in touch with its master to get its standing orders changed.</p><p></p><p>So, what do you think? Any glaring holes? Or other things I should watch out for? I need to come up with what, exactly, the servant creature is (the PCs are lvl 3 - using the Pathfinder Rules). I also need to ensure the party can, in fact, make the nessecary step from "too much rain" to "we need to see the wizard".</p><p></p><p>As always, thoughts, feedback, and suggestions are welcome.</p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="Mistah J, post: 4974247, member: 29527"] Thanks for your ideas! Taking what has been suggested, I have come up with the following: Previous to the party's arrival in town, a wizard from afar came to meet one of her colleagues that live in this town. She brought with her an [i]orb of storms[/i] that was cracked and damaged in the hopes that the resident wizard, who specialized in magic item repair, could fix it. A deal was struck and the first wizard left to continue on her travels - leaving behind a magic servant to collect the orb and bring it to her when the work was done. However, disaster has struck! The "fixer" botched his attempt and now the orb has gone haywire - bringing an eternal thunderstorm over the town. Worse still, the accident has killed the wizard - alone in his lab, so no one has any idea what has happened. The party can arrive and get involved with a few encounters with natural disasters, i.e. "save the people from a flood" or "strengthen the dam before it bursts". After that, they can investigate - which will lead them to the fixer's home at which point they will have to break in. Breaking into a wizard's lab will have all sorts of challenges, especially since I can throw all kinds of neat weather effects at them "a hurricane [i]indoors[/i]!?" It will culminate when they get to the orb in the laboratory. There they will have to deal with whatever creature the original wizard left behind to take the orb. It can't leave until the thing is fixed, (something beyond the PCs abilities) and it won't let them destroy it to save the town. They will have to fight it or somehow get in touch with its master to get its standing orders changed. So, what do you think? Any glaring holes? Or other things I should watch out for? I need to come up with what, exactly, the servant creature is (the PCs are lvl 3 - using the Pathfinder Rules). I also need to ensure the party can, in fact, make the nessecary step from "too much rain" to "we need to see the wizard". As always, thoughts, feedback, and suggestions are welcome. Thanks [/QUOTE]
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