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"Rain Rain go away..."
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<blockquote data-quote="Ro'Dal" data-source="post: 4974357" data-attributes="member: 85954"><p>Having an town that perpetually rains is a pretty cool idea.  You wanted the cause to be arcane but it doesn't have to be directly tied. Perhaps its the byproduct of something bigger which might open up larger plot hooks. </p><p></p><p>The basic science behind rain is when you have hot temperatures near water sources like oceans or lakes, it rises up and is carried by trade winds over cooler areas (typically mountains). But really, what fun is that?</p><p></p><p>Maybe someone is manipulating the trade winds (with magic to fit the arcane you wanted) to help their navel fleet reach their enemies faster then naturally possible. Maybe its a flight of dragons with winds at their backs. Either way, the result is an increase in rainfall over the entire continent. However to prevent ruining the eco system they used a magic item of power to collect this new excess rain to fall within the confines of a layline which happens to cross this village. Obviously the villagers only see it as never ending rain. If the heroes remove the item of power (hidden by whatever group was messing with the trade winds) this torrent spreads across the continent in smaller doses but ruins crops everwhere. The entire kingdom is brought to its knees because of some meddling adventurers. This leads into the plot hook to 1) clear their names and 2) stopping the trade winds from blowing the wrong way before the kingdom starves.  </p><p></p><p>Maybe your city is in near the foot of some mountains with vast mounds of snow capping them year round. Unbeknown to the townsfolk a group of Duergar have been mining for an artifact of power that was said to control the pulse of the earth. However upon searching for it they triggered a fraction of the artifact's power resulting in a volcano's slow rise. Each day it grows and the heat is melting the snow and letting it drift over the village to cool as rain. The PCs may find it odd that the temple sitting on top of said mountain is becoming bare of its whiteness. When they finally discover the reason behind the town's rain not are they attempting to stop rain but also a wave of lava running to engulf the nearby town. </p><p></p><p>Also in spirit with the volcano aspect, Cryovolcanos (commonly seen on icy moons) spew water out. </p><p></p><p>I find that whenever I want my PCs to feel a greater sense of accomplishment, it requires a few feelings of "Wow this is bigger then I thought it would be." Rain from an arcane device is nice, but having it as a byproduct of something bigger lets you have a nice plot hook for your next adventure. </p><p></p><p>Sorry if its not quite on what qualifies for a "Arcane cause" but its my first post on these forums so I'm trying to feel things out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue    :P"  data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Ro'Dal, post: 4974357, member: 85954"] Having an town that perpetually rains is a pretty cool idea. You wanted the cause to be arcane but it doesn't have to be directly tied. Perhaps its the byproduct of something bigger which might open up larger plot hooks. The basic science behind rain is when you have hot temperatures near water sources like oceans or lakes, it rises up and is carried by trade winds over cooler areas (typically mountains). But really, what fun is that? Maybe someone is manipulating the trade winds (with magic to fit the arcane you wanted) to help their navel fleet reach their enemies faster then naturally possible. Maybe its a flight of dragons with winds at their backs. Either way, the result is an increase in rainfall over the entire continent. However to prevent ruining the eco system they used a magic item of power to collect this new excess rain to fall within the confines of a layline which happens to cross this village. Obviously the villagers only see it as never ending rain. If the heroes remove the item of power (hidden by whatever group was messing with the trade winds) this torrent spreads across the continent in smaller doses but ruins crops everwhere. The entire kingdom is brought to its knees because of some meddling adventurers. This leads into the plot hook to 1) clear their names and 2) stopping the trade winds from blowing the wrong way before the kingdom starves. Maybe your city is in near the foot of some mountains with vast mounds of snow capping them year round. Unbeknown to the townsfolk a group of Duergar have been mining for an artifact of power that was said to control the pulse of the earth. However upon searching for it they triggered a fraction of the artifact's power resulting in a volcano's slow rise. Each day it grows and the heat is melting the snow and letting it drift over the village to cool as rain. The PCs may find it odd that the temple sitting on top of said mountain is becoming bare of its whiteness. When they finally discover the reason behind the town's rain not are they attempting to stop rain but also a wave of lava running to engulf the nearby town. Also in spirit with the volcano aspect, Cryovolcanos (commonly seen on icy moons) spew water out. I find that whenever I want my PCs to feel a greater sense of accomplishment, it requires a few feelings of "Wow this is bigger then I thought it would be." Rain from an arcane device is nice, but having it as a byproduct of something bigger lets you have a nice plot hook for your next adventure. Sorry if its not quite on what qualifies for a "Arcane cause" but its my first post on these forums so I'm trying to feel things out :P [/QUOTE]
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