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<blockquote data-quote="Gilladian" data-source="post: 4974375" data-attributes="member: 2093"><p>Sounds pretty good to me! I might just use a construct for the creature the PCs have to defeat/convince. Maybe they can see some sort of control panel or power source in/on the creature, so they can figure out what they need to do to shut it down. For what construct to use, depends a LOT on what books you have to draw from...</p><p></p><p>As far as learning how the wizard is involved; maybe the owner arrived in a very flashy manner just a day or two before the rain began. If they flew in on a broomstick and landed in a puff of yellow smoke, people would certainly remember their arrival - the PCs would probably be told about it, and might investigate just because of the timing.</p><p></p><p>Also, if they do discover that the rain varies according to some activity or mood of a given person, they might take that person to a temple, who could then do divination to narrow down the focus; "You must inquire of the one in the blue tower".</p></blockquote><p></p>
[QUOTE="Gilladian, post: 4974375, member: 2093"] Sounds pretty good to me! I might just use a construct for the creature the PCs have to defeat/convince. Maybe they can see some sort of control panel or power source in/on the creature, so they can figure out what they need to do to shut it down. For what construct to use, depends a LOT on what books you have to draw from... As far as learning how the wizard is involved; maybe the owner arrived in a very flashy manner just a day or two before the rain began. If they flew in on a broomstick and landed in a puff of yellow smoke, people would certainly remember their arrival - the PCs would probably be told about it, and might investigate just because of the timing. Also, if they do discover that the rain varies according to some activity or mood of a given person, they might take that person to a temple, who could then do divination to narrow down the focus; "You must inquire of the one in the blue tower". [/QUOTE]
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