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Rainbow Ray vs Scorching Ray
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<blockquote data-quote="Werebat" data-source="post: 3968162" data-attributes="member: 40158"><p>I like to take a theme and then optimize it. I don't mind losing out a bit in the power department, but half the damage of the standard blasting ray spell of its level makes Rainbow Beam more of an "owie" than I feel comfortable with -- especially since it was supposed to be useful as a cover for the abysmal Rainbow Pattern spell by metamagicking it to 4th level.</p><p></p><p>Again, once the spells both top out, I think they are balanced. But at the "half damage" levels -- and that's most of them before they top out -- I think the cost is a bit much for what you get, unless you spend several feats optimizing. And that may not be what I really want to do.</p><p></p><p>(A question to the participants in this thread -- if you consider the spells balanced at level 7, when Scorching Ray does 8d6 damage and Rainbow Beam does 2d12 damage (half of what Scorching Ray does), do you consider them to be UNbalanced at level 15, when Scorching Ray does 12d6 and Rainbow beam does 5d12 (considerably more than half of what Scorching Ray does)? If not, why not?)</p><p></p><p>As it is I'm considering dropping Wildmage to take Loremaster for the extra feat, just because making Rainbow Beam competetive with the standard is so feat-intensive -- or I could drop gnome and go with human, but eh. I want to play a gnome.</p><p></p><p> - Ron ^*^</p></blockquote><p></p>
[QUOTE="Werebat, post: 3968162, member: 40158"] I like to take a theme and then optimize it. I don't mind losing out a bit in the power department, but half the damage of the standard blasting ray spell of its level makes Rainbow Beam more of an "owie" than I feel comfortable with -- especially since it was supposed to be useful as a cover for the abysmal Rainbow Pattern spell by metamagicking it to 4th level. Again, once the spells both top out, I think they are balanced. But at the "half damage" levels -- and that's most of them before they top out -- I think the cost is a bit much for what you get, unless you spend several feats optimizing. And that may not be what I really want to do. (A question to the participants in this thread -- if you consider the spells balanced at level 7, when Scorching Ray does 8d6 damage and Rainbow Beam does 2d12 damage (half of what Scorching Ray does), do you consider them to be UNbalanced at level 15, when Scorching Ray does 12d6 and Rainbow beam does 5d12 (considerably more than half of what Scorching Ray does)? If not, why not?) As it is I'm considering dropping Wildmage to take Loremaster for the extra feat, just because making Rainbow Beam competetive with the standard is so feat-intensive -- or I could drop gnome and go with human, but eh. I want to play a gnome. - Ron ^*^ [/QUOTE]
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Rainbow Ray vs Scorching Ray
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