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Rainbow Servant
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<blockquote data-quote="Nifft" data-source="post: 4910036" data-attributes="member: 6562"><p>Right. Unfortunately, it seems that 4e's couatls are unaligned, so scratch the "good" and "law" ideas, except insofar as "good" + "divine-ish" = Radiant damage.</p><p></p><p>Air basically gives mobility + a few lightning attacks, so we can give mobility and encourage lightning attacks.</p><p></p><p>The two couatls in the MM2 aren't very similar. One is an elemental animate, and the other is an immortal magical beast. They have one common attack, though, which is Melee range poison and radiant (with ongoing poison and radiant). So we should include that.</p><p></p><p></p><p>Is that enough? Let's see:</p><p></p><p>[h1]Rainbow Servant[/h1]</p><p></p><p><strong>Prerequisite</strong>: Any arcane class, ability to speak Supernal.</p><p></p><p><strong>Couatl Fang (11th level)</strong>: You gain an at-will melee attack:</p><p style="margin-left: 20px">At-Will • Arcane, Implement, Poison, Radiant</p> <p style="margin-left: 20px">Standard • Melee touch</p> <p style="margin-left: 20px">Target: One creature</p> <p style="margin-left: 20px">Attack: Int +2 vs. AC or Cha +2 vs. AC</p> <p style="margin-left: 20px">Hit: 1d6 + Int or Cha poison and radiant damage, and ongoing 5 poison and radiant damage.</p> <p style="margin-left: 20px">Special: You can use this power as a melee basic attack.</p><p></p><p><strong>Radiant Action (11th level)</strong>: When you spend an action point to take an extra action, you and each ally who can see you can immediately make a saving throw. In addition, you can add the Radiant keyword and damage type to any arcane power with the Lightning or Poison keyword until the end of your next turn.</p><p></p><p><strong>Rainbow Wings (16th level)</strong>: <em>You gain immaterial wings of cloudy radiance, like sun shining through the mist at the base of a tropical waterfall. They don't interfere with armor or stealth, but they're pretty.</em></p><ul> <li data-xf-list-type="ul"> You don't take damage from falling, and you land on your feet.</li> <li data-xf-list-type="ul"> You gain fly 4 (clumsy) as an additional movement mode.</li> <li data-xf-list-type="ul"> If any other effect grants you flight, increase the number of squares you can fly by two.</li> <li data-xf-list-type="ul"> While you are flying, your attacks with the radiant or lightning keyword deal +3 damage.</li> </ul><p></p><p><strong>Snaking Arcs</strong> • Rainbow Servant Attack 11</p><p>Encounter • Arcane, Implement, Lightning, Radiant</p><p>Standard • Area burst 2 within 20 squares</p><p>Target: Enemies within burst</p><p>Attack: Int or Cha vs. Reflex</p><p>Hit: 4d6 + (Int or Cha) lightning and radiant damage.</p><p></p><p><strong>Cloud of Respite</strong> • Rainbow Servant Utility 12</p><p>Encounter • Arcane, Healing</p><p>Interrupt • Close burst 5</p><p>Trigger: An enemy attacks you or an ally within the burst.</p><p>Target: You or the triggering ally.</p><p>Effect: The target makes a saving throw, spends a healing surge, and gains concealment until the end of your next turn.</p><p></p><p><strong>Radiant Cloudburst</strong> • Rainbow Servant Attack 20</p><p>Daily • Arcane, Healing, Implement, Lightning, Radiant, Thunder</p><p>Standard • Close burst 5</p><p>Targets: Enemies within burst.</p><p>Attack: (Int or Cha) +2 vs. Fortitude</p><p>Hit: 4d6 + (Int or Cha) lightning, radiant and thunder damage, and push the target 3 squares.</p><p>Effect: You and each ally within the burst can make a saving throw, spend a healing surge, and shift one square as a free action.</p><p></p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4910036, member: 6562"] Right. Unfortunately, it seems that 4e's couatls are unaligned, so scratch the "good" and "law" ideas, except insofar as "good" + "divine-ish" = Radiant damage. Air basically gives mobility + a few lightning attacks, so we can give mobility and encourage lightning attacks. The two couatls in the MM2 aren't very similar. One is an elemental animate, and the other is an immortal magical beast. They have one common attack, though, which is Melee range poison and radiant (with ongoing poison and radiant). So we should include that. Is that enough? Let's see: [h1]Rainbow Servant[/h1] [b]Prerequisite[/b]: Any arcane class, ability to speak Supernal. [b]Couatl Fang (11th level)[/b]: You gain an at-will melee attack: [INDENT]At-Will • Arcane, Implement, Poison, Radiant Standard • Melee touch Target: One creature Attack: Int +2 vs. AC or Cha +2 vs. AC Hit: 1d6 + Int or Cha poison and radiant damage, and ongoing 5 poison and radiant damage. Special: You can use this power as a melee basic attack.[/INDENT] [b]Radiant Action (11th level)[/b]: When you spend an action point to take an extra action, you and each ally who can see you can immediately make a saving throw. In addition, you can add the Radiant keyword and damage type to any arcane power with the Lightning or Poison keyword until the end of your next turn. [b]Rainbow Wings (16th level)[/b]: [i]You gain immaterial wings of cloudy radiance, like sun shining through the mist at the base of a tropical waterfall. They don't interfere with armor or stealth, but they're pretty.[/i] [list][*] You don't take damage from falling, and you land on your feet. [*] You gain fly 4 (clumsy) as an additional movement mode. [*] If any other effect grants you flight, increase the number of squares you can fly by two. [*] While you are flying, your attacks with the radiant or lightning keyword deal +3 damage. [/list] [b]Snaking Arcs[/b] • Rainbow Servant Attack 11 Encounter • Arcane, Implement, Lightning, Radiant Standard • Area burst 2 within 20 squares Target: Enemies within burst Attack: Int or Cha vs. Reflex Hit: 4d6 + (Int or Cha) lightning and radiant damage. [b]Cloud of Respite[/b] • Rainbow Servant Utility 12 Encounter • Arcane, Healing Interrupt • Close burst 5 Trigger: An enemy attacks you or an ally within the burst. Target: You or the triggering ally. Effect: The target makes a saving throw, spends a healing surge, and gains concealment until the end of your next turn. [b]Radiant Cloudburst[/b] • Rainbow Servant Attack 20 Daily • Arcane, Healing, Implement, Lightning, Radiant, Thunder Standard • Close burst 5 Targets: Enemies within burst. Attack: (Int or Cha) +2 vs. Fortitude Hit: 4d6 + (Int or Cha) lightning, radiant and thunder damage, and push the target 3 squares. Effect: You and each ally within the burst can make a saving throw, spend a healing surge, and shift one square as a free action. Cheers, -- N [/QUOTE]
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