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Rainbow Servant
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<blockquote data-quote="1of3" data-source="post: 4911355" data-attributes="member: 48555"><p>All right. Here's my take. I tried to take spells from the old domains and mix them with a couatl / rainbow flavor. Of course, I also borrowed from Nifft's interesting proposals.</p><p></p><p></p><p>[h1]Rainbow Servant[/h1]</p><p></p><p><strong>Prerequisite</strong>: Any arcane class</p><p></p><p><strong>Sense Evil (11th level)</strong>: You gain a +2 bonus to Insight. If you are surprised, you can still take a single move or minor action during the surprise round.</p><p></p><p><strong>Rainbow Action (11th level)</strong>: When you spend an action point to take an extra action, one ally who can see you can loose a healing surge to gain temporary hit points equal to his or her healing surge value plus your Int or Cha modifier.</p><p></p><p><strong>Rainbow Wings (16th level): </strong>You gain Overland Flight 12.<em></em></p><p><em></em></p><p><em></em> <strong>Gust of Wind</strong> • Rainbow Servant Attack 11</p><p>Encounter • Arcane, Implement, Thunder</p><p>Standard • Area burst 1 within 10 squares</p><p>Target: Enemies within burst</p><p>Attack: Int or Cha vs. Reflex</p><p>Hit: 3d6 + (Int or Cha) thunder damage and you slide the target 1 square and knock it prone.</p><p>Effect: You slide all allies in burst 1 square.</p><p><strong></strong></p><p><strong>Couatl's Circle of Protection</strong> • Rainbow Servant Utility 12</p><p>Daily • Arcane, Zone</p><p>Standard • Close burst 5</p><p>Effect: You push all enemies in burst 5 squres. The burst also becomes a zone that remains centered on you and lasts until the end of your next turn. The zone is difficult terrain for your enemies.</p><p>Sustain Minor: The zone persists.</p><p></p><p><strong>Rainbow Bolts</strong> • Rainbow Servant Attack 20</p><p>Daily • Arcane, Healing, Implement, Lightning, Radiant</p><p>Standard • Close burst 10</p><p>Targets: Up to three creatures in burst</p><p>Attack: Int or Cha vs. Reflex</p><p>Hit: 4d6 + (Int or Cha) lightning and radiant</p><p>Effect: You and each ally in burst can make a saving throw and spend a healing surge.</p></blockquote><p></p>
[QUOTE="1of3, post: 4911355, member: 48555"] All right. Here's my take. I tried to take spells from the old domains and mix them with a couatl / rainbow flavor. Of course, I also borrowed from Nifft's interesting proposals. [h1]Rainbow Servant[/h1] [B]Prerequisite[/B]: Any arcane class [B]Sense Evil (11th level)[/B]: You gain a +2 bonus to Insight. If you are surprised, you can still take a single move or minor action during the surprise round. [B]Rainbow Action (11th level)[/B]: When you spend an action point to take an extra action, one ally who can see you can loose a healing surge to gain temporary hit points equal to his or her healing surge value plus your Int or Cha modifier. [B]Rainbow Wings (16th level): [/B]You gain Overland Flight 12.[I] [/I] [B]Gust of Wind[/B] • Rainbow Servant Attack 11 Encounter • Arcane, Implement, Thunder Standard • Area burst 1 within 10 squares Target: Enemies within burst Attack: Int or Cha vs. Reflex Hit: 3d6 + (Int or Cha) thunder damage and you slide the target 1 square and knock it prone. Effect: You slide all allies in burst 1 square. [B] Couatl's Circle of Protection[/B] • Rainbow Servant Utility 12 Daily • Arcane, Zone Standard • Close burst 5 Effect: You push all enemies in burst 5 squres. The burst also becomes a zone that remains centered on you and lasts until the end of your next turn. The zone is difficult terrain for your enemies. Sustain Minor: The zone persists. [B]Rainbow Bolts[/B] • Rainbow Servant Attack 20 Daily • Arcane, Healing, Implement, Lightning, Radiant Standard • Close burst 10 Targets: Up to three creatures in burst Attack: Int or Cha vs. Reflex Hit: 4d6 + (Int or Cha) lightning and radiant Effect: You and each ally in burst can make a saving throw and spend a healing surge. [/QUOTE]
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