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Raining Down Flammable Oil
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<blockquote data-quote="genshou" data-source="post: 2644654" data-attributes="member: 13164"><p>*pulls out his forbidden-by-players tome, The Wurst of Grimtooth's Traps*</p><p>Apparently, having several barrels of acid burst and splashed all over you deals 5d6 damage.  Neato.</p><p></p><p>Wait, here's the one I actually needed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin    :D"  data-smilie="8"data-shortname=":D" /> In the trap Cyclone the Deadly Maypole, spinning weights rise out of the floor and repeatedly bash the PCs, and if they survive until the weights are above their height, the weights start hitting bars of flint on the walls.  Hmm...</p><p></p><p>It doesn't seem too bad, until the oil starts gushing out of the top of the pole which the weights are spinning around...</p><p></p><p>In this trap, the flaming oil is coming down like rain, so it deals no damage but each round the PCs have to make a Ref save (DC 15) or catch fire.  This may or may not help you with your predicament, but when I read your post I thought of "that one trap with the burning oil" immediately and had to look it up to see if it was relevant.  Only partially so... oh, well.</p></blockquote><p></p>
[QUOTE="genshou, post: 2644654, member: 13164"] *pulls out his forbidden-by-players tome, The Wurst of Grimtooth's Traps* Apparently, having several barrels of acid burst and splashed all over you deals 5d6 damage. Neato. Wait, here's the one I actually needed. :D In the trap Cyclone the Deadly Maypole, spinning weights rise out of the floor and repeatedly bash the PCs, and if they survive until the weights are above their height, the weights start hitting bars of flint on the walls. Hmm... It doesn't seem too bad, until the oil starts gushing out of the top of the pole which the weights are spinning around... In this trap, the flaming oil is coming down like rain, so it deals no damage but each round the PCs have to make a Ref save (DC 15) or catch fire. This may or may not help you with your predicament, but when I read your post I thought of "that one trap with the burning oil" immediately and had to look it up to see if it was relevant. Only partially so... oh, well. [/QUOTE]
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