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*Pathfinder & Starfinder
Raise Dead: A nice big bone to the simulationists
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<blockquote data-quote="Irda Ranger" data-source="post: 4114457" data-attributes="member: 1003"><p>Just to avoid any confusion: <a href="http://www.enworld.org/showthread.php?t=221877//" target="_blank">Link Relevant to News Post</a>.</p><p></p><p>********</p><p></p><p>Hmm, does this mean that only 21st+ level characters (characters with an Epic Destiny) can be raised? I wouldn't think so.</p><p></p><p>I don't know. This seems weird to me. If I were writing a book / telling a story to someone, sure, this works. But within a cooperative world ...</p><p></p><p>I have to disagree with Stalker0's contention that this is a bone to simulationists. If I understand the term, I am one, and the simulationist in me is really balking at this. There is no fair way to "simulate" this within the context of the game. In fact, this seems like pure "gamism" to me - it's a game, the PCs are the players, so rules apply to them that don't apply generally. To me, the heart of simulation is that nothing happens to PCs that can't happen (at least in theory) to NPCs. They may use different "game rule models" to model the results/course of action for practical reasons, but the hypothetical "game physics" are universal.</p><p></p><p>From a simulationist context I never had a problem with <em>Raise Dead</em>. It was rare enough (How many clerics are there that can even cast it in all of Eberron?) and expensive enough that it was only really available to PCs, other adventurers of note, and royalty - and not always even then, if you can't get to a priest in time or if the killer took certain precautions. I'm OK with that. </p><p></p><p>Meh. This feels like a pretty heavy-handed "fix" to me. I'd rather they made <em>Raise Dead</em> a Ritual but otherwise left it the way it was. They could even add in a few cool magical items like a "Death Bolt" (500 GP; One Use; this dark crossbow bolt, blessed by the Raven Queen's Priests, counts as a "Death Effect" if it delivers the killing blow.) for DMs to use when they want a "plot device death" to kill a King.</p><p></p><p></p><p>Me too. My "perfect world" is that Raise Dead is made into a Ritual, and otherwise stays just the way it is, but that True Resurrection is the spell limited to those of 21st level or higher who still have a Destiny to fulfill. And the spell effect wears off once you reach 30th level.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4114457, member: 1003"] Just to avoid any confusion: [URL=http://www.enworld.org/showthread.php?t=221877//]Link Relevant to News Post[/URL]. ******** Hmm, does this mean that only 21st+ level characters (characters with an Epic Destiny) can be raised? I wouldn't think so. I don't know. This seems weird to me. If I were writing a book / telling a story to someone, sure, this works. But within a cooperative world ... I have to disagree with Stalker0's contention that this is a bone to simulationists. If I understand the term, I am one, and the simulationist in me is really balking at this. There is no fair way to "simulate" this within the context of the game. In fact, this seems like pure "gamism" to me - it's a game, the PCs are the players, so rules apply to them that don't apply generally. To me, the heart of simulation is that nothing happens to PCs that can't happen (at least in theory) to NPCs. They may use different "game rule models" to model the results/course of action for practical reasons, but the hypothetical "game physics" are universal. From a simulationist context I never had a problem with [I]Raise Dead[/I]. It was rare enough (How many clerics are there that can even cast it in all of Eberron?) and expensive enough that it was only really available to PCs, other adventurers of note, and royalty - and not always even then, if you can't get to a priest in time or if the killer took certain precautions. I'm OK with that. Meh. This feels like a pretty heavy-handed "fix" to me. I'd rather they made [I]Raise Dead[/I] a Ritual but otherwise left it the way it was. They could even add in a few cool magical items like a "Death Bolt" (500 GP; One Use; this dark crossbow bolt, blessed by the Raven Queen's Priests, counts as a "Death Effect" if it delivers the killing blow.) for DMs to use when they want a "plot device death" to kill a King. Me too. My "perfect world" is that Raise Dead is made into a Ritual, and otherwise stays just the way it is, but that True Resurrection is the spell limited to those of 21st level or higher who still have a Destiny to fulfill. And the spell effect wears off once you reach 30th level. [/QUOTE]
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Raise Dead: A nice big bone to the simulationists
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