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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Raise Dead: A nice big bone to the simulationists
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<blockquote data-quote="Fallen Seraph" data-source="post: 4114514" data-attributes="member: 57894"><p>I like it, it will actually work well with my homebrew setting.</p><p></p><p>Where certain individuals are considered "Reality-Deviants" where basically every step they take, slightly alters reality and every major event in their lives has a kind of butterfly effect.</p><p></p><p>Raise Dead can work into this, as that those who are Reality-Deviants can circumnavigate death (which is still bound to Reality) and return to life.</p><p></p><p>While the general populace can't, and since obviously major PCs and BBEGs would be amongst Reality-Deviants then works quite well <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>___________________________________________________________________________________</p><p></p><p>As for general campaigns, it can work into simulation I think, since while they do talk about it being more PC-centered, that is simply because PCs generally have some kind of destiny or something greater ahead of them.</p><p></p><p>This doesn't mean only PCs and BBEG can be raised. You can have in your setting a benevolent ruler, who has been king of his empire for centuries; having been raised and kept alive by a clergy of priests, etc. </p><p></p><p>Since perhaps he must lead his Kingdom to some future fate and thus must be kept alive, or what he is doing now with ruling his Kingdom will lead to the Destinies of others coming into being. Just imagine knowing your Destiny and the reason you were brought back was to create and bring about the Destiny of another, now to me that is really fun concept.</p><p></p><p>There are many ways this can work.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4114514, member: 57894"] I like it, it will actually work well with my homebrew setting. Where certain individuals are considered "Reality-Deviants" where basically every step they take, slightly alters reality and every major event in their lives has a kind of butterfly effect. Raise Dead can work into this, as that those who are Reality-Deviants can circumnavigate death (which is still bound to Reality) and return to life. While the general populace can't, and since obviously major PCs and BBEGs would be amongst Reality-Deviants then works quite well :) ___________________________________________________________________________________ As for general campaigns, it can work into simulation I think, since while they do talk about it being more PC-centered, that is simply because PCs generally have some kind of destiny or something greater ahead of them. This doesn't mean only PCs and BBEG can be raised. You can have in your setting a benevolent ruler, who has been king of his empire for centuries; having been raised and kept alive by a clergy of priests, etc. Since perhaps he must lead his Kingdom to some future fate and thus must be kept alive, or what he is doing now with ruling his Kingdom will lead to the Destinies of others coming into being. Just imagine knowing your Destiny and the reason you were brought back was to create and bring about the Destiny of another, now to me that is really fun concept. There are many ways this can work. [/QUOTE]
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Raise Dead: A nice big bone to the simulationists
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