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General Tabletop Discussion
*Pathfinder & Starfinder
Raise Dead: A nice big bone to the simulationists
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<blockquote data-quote="Imban" data-source="post: 4114591" data-attributes="member: 29206"><p>See, there's somewhat of a tension between two of the ways that D&D can really play out. One is like Eberron, the other is like the Forgotten Realms played as epic-level fantasy rather than LotR Ripoff fantasy. In the former, resurrections going on all the time throws things for a loop, and assuming we want them for gameplay reasons, a handwave that basically says "only the PCs and rare people on the plot railroad can be resurrected" is fine. If it's not, you basically just have to throw resurrections out entirely.</p><p></p><p>In the latter, kings of countries worth mentioning don't just get normally assassinated by normal things like a knife to the face. They get immolated by black flames that turn them into bodaks, then spirited away, so they can't be resurrected as they "live" on as undead, but no one knows where. Otherwise, the level-22 high priest of their country just resurrects them, and this is <strong>still</strong> a fine course of events, because we're playing in wacky super powered fantasy land. Under this system, you can put heavier restrictions on resurrection - perhaps raising the level at which it's available and its requirements - so that only exceedingly important and powerful people will be returning from corpseville, not every minor noble who gets gored by a boar, but "You hear some jerk stabbed the king to death last week? No? Oh, no, no, he's fine, the High Priest of Pelor raised him the next day." is a 100% fine tavern discussion in this style of play.</p></blockquote><p></p>
[QUOTE="Imban, post: 4114591, member: 29206"] See, there's somewhat of a tension between two of the ways that D&D can really play out. One is like Eberron, the other is like the Forgotten Realms played as epic-level fantasy rather than LotR Ripoff fantasy. In the former, resurrections going on all the time throws things for a loop, and assuming we want them for gameplay reasons, a handwave that basically says "only the PCs and rare people on the plot railroad can be resurrected" is fine. If it's not, you basically just have to throw resurrections out entirely. In the latter, kings of countries worth mentioning don't just get normally assassinated by normal things like a knife to the face. They get immolated by black flames that turn them into bodaks, then spirited away, so they can't be resurrected as they "live" on as undead, but no one knows where. Otherwise, the level-22 high priest of their country just resurrects them, and this is [b]still[/b] a fine course of events, because we're playing in wacky super powered fantasy land. Under this system, you can put heavier restrictions on resurrection - perhaps raising the level at which it's available and its requirements - so that only exceedingly important and powerful people will be returning from corpseville, not every minor noble who gets gored by a boar, but "You hear some jerk stabbed the king to death last week? No? Oh, no, no, he's fine, the High Priest of Pelor raised him the next day." is a 100% fine tavern discussion in this style of play. [/QUOTE]
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Raise Dead: A nice big bone to the simulationists
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