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*Pathfinder & Starfinder
Raise Dead: A nice big bone to the simulationists
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<blockquote data-quote="Irda Ranger" data-source="post: 4114719" data-attributes="member: 1003"><p>Yes; and?</p><p></p><p>If you don't like the world that the rule creates, change the rule. But change it in a way that allows PCs to have control over their own spells. You don't leave the diameter of <em>Fireball </em>to DM fiat, do you?</p><p></p><p></p><p></p><p>Here's the link to the SRD: <a href="http://www.d20srd.org/srd/spells/raiseDead.htm" target="_blank">LINK</a> Apparently you need to go read it again. Either that or read my example #1 again. Assuming that Bob's sister wants to come back (and why wouldn't she?), example #1 is impossible under 3.5.</p><p></p><p>Admittedly, example #2 may or may not be possible under 4E. We don't know yet what restrictions Raise Dead works under (does disintegrating his head still work?). But it is impossible under 3.5 if you "kill him right." However, I could have made a better example than #2 if I'd spent more than a minute on it. Whatever. See below.</p><p></p><p></p><p></p><p><span style="font-size: 10px"><em>Note that I merged two of Robert's posts. I also added the orange coloring to hi-light the key bit (IMO). - IR</em></span></p><p></p><p>This is the part that really bothers me. This rule gives the DM the power to "tell the PCs story for him." It takes away control from the PCs in a ham-fisted manner that is blatantly "because the DM feels like it." It reinforces that the campaign is the DM's opportunity to tell storied <strong>to </strong>me, rather than for me to be a meaningful participant in an emergent story.</p><p></p><p>Maybe that works for some people. Maybe, as a DM, you insist on having 100% narrative control (and the PCs better not mess it up by Raising people who don't have a Destiny!), or maybe as a PC you like just sitting back and listening to a good yarn. But it doesn't work for me, either as a DM or a PC.</p><p></p><p>*********</p><p></p><p>Just to make clear though, I'm not "really upset about this." This isn't some "4E is dead to me!" moment, or something else equally hyperbolic / over-dramatic. In the scheme of things, house ruling this is a 5-second job. Easy peasy. I think 4E is really moving in the right direction in a number of ways, and this is but one small dislike easily fixed.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4114719, member: 1003"] Yes; and? If you don't like the world that the rule creates, change the rule. But change it in a way that allows PCs to have control over their own spells. You don't leave the diameter of [I]Fireball [/I]to DM fiat, do you? Here's the link to the SRD: [URL=http://www.d20srd.org/srd/spells/raiseDead.htm]LINK[/URL] Apparently you need to go read it again. Either that or read my example #1 again. Assuming that Bob's sister wants to come back (and why wouldn't she?), example #1 is impossible under 3.5. Admittedly, example #2 may or may not be possible under 4E. We don't know yet what restrictions Raise Dead works under (does disintegrating his head still work?). But it is impossible under 3.5 if you "kill him right." However, I could have made a better example than #2 if I'd spent more than a minute on it. Whatever. See below. [SIZE=2][I]Note that I merged two of Robert's posts. I also added the orange coloring to hi-light the key bit (IMO). - IR[/I][/SIZE] This is the part that really bothers me. This rule gives the DM the power to "tell the PCs story for him." It takes away control from the PCs in a ham-fisted manner that is blatantly "because the DM feels like it." It reinforces that the campaign is the DM's opportunity to tell storied [B]to [/B]me, rather than for me to be a meaningful participant in an emergent story. Maybe that works for some people. Maybe, as a DM, you insist on having 100% narrative control (and the PCs better not mess it up by Raising people who don't have a Destiny!), or maybe as a PC you like just sitting back and listening to a good yarn. But it doesn't work for me, either as a DM or a PC. ********* Just to make clear though, I'm not "really upset about this." This isn't some "4E is dead to me!" moment, or something else equally hyperbolic / over-dramatic. In the scheme of things, house ruling this is a 5-second job. Easy peasy. I think 4E is really moving in the right direction in a number of ways, and this is but one small dislike easily fixed. [/QUOTE]
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