Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Raise Dead: A nice big bone to the simulationists
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DSRilk" data-source="post: 4114760" data-attributes="member: 35212"><p>I wouldn't approach raise dead, and haven't for over a decade. I thoroughly dislike the idea. Basically, the problem is the game system is designed like a board game where pieces can be eliminated while at the same time assigning each player the job of only one piece on the board. Thus either the game ends for that player when his piece is eliminated or you have to find some way to bring him back. The game system uses raise dead and its ilk for this purpose. Dead? No problem, find a priest, bring some coin, and you're back up and running. This new fluff doesn't make any difference at all, imo. Only the VERY rich could afford it before, and even in previous rules it stated that some people didn't wish to come back, so it was commonly always PCs alone that usually got rez'd. The problem for me has always been that ANYONE died and came back. To me, the resurrection of ANYONE is a world altering event.</p><p></p><p>To address the issue of piece elimination in my game, you simply can't die unless you tell me your character wants to risk his life for the task. Instead, there are far more insidious and interesting things that happen when you hit -10 hp (or whatever marker we happened to be using that campaign). This method eliminates the problem without the weirdness of any kind of resurrection. There are many good threads on this type of approach, so I'll speak on it no further here.</p><p></p><p>Given all this, I suspect that I'll handle raise dead the exact same way this version. That said, the idea of rituals appeals to me. Rituals, as I understand them, might be a place where resurrection makes sense in my concept of the world. Bad guy conjuring some horrible ritual in order to bring back a dead god, ancient evil, or his long dead master. In short, it's a plot device, not a way to fix a game issue.</p></blockquote><p></p>
[QUOTE="DSRilk, post: 4114760, member: 35212"] I wouldn't approach raise dead, and haven't for over a decade. I thoroughly dislike the idea. Basically, the problem is the game system is designed like a board game where pieces can be eliminated while at the same time assigning each player the job of only one piece on the board. Thus either the game ends for that player when his piece is eliminated or you have to find some way to bring him back. The game system uses raise dead and its ilk for this purpose. Dead? No problem, find a priest, bring some coin, and you're back up and running. This new fluff doesn't make any difference at all, imo. Only the VERY rich could afford it before, and even in previous rules it stated that some people didn't wish to come back, so it was commonly always PCs alone that usually got rez'd. The problem for me has always been that ANYONE died and came back. To me, the resurrection of ANYONE is a world altering event. To address the issue of piece elimination in my game, you simply can't die unless you tell me your character wants to risk his life for the task. Instead, there are far more insidious and interesting things that happen when you hit -10 hp (or whatever marker we happened to be using that campaign). This method eliminates the problem without the weirdness of any kind of resurrection. There are many good threads on this type of approach, so I'll speak on it no further here. Given all this, I suspect that I'll handle raise dead the exact same way this version. That said, the idea of rituals appeals to me. Rituals, as I understand them, might be a place where resurrection makes sense in my concept of the world. Bad guy conjuring some horrible ritual in order to bring back a dead god, ancient evil, or his long dead master. In short, it's a plot device, not a way to fix a game issue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Raise Dead: A nice big bone to the simulationists
Top