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Raise Dead: A nice big bone to the simulationists
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<blockquote data-quote="pukunui" data-source="post: 4114765" data-attributes="member: 54629"><p>I'm not really seeing how #1 is impossible under the 3.5 rules ... but I'll admit that I haven't really been arguing with you properly. I've been thinking in terms of "raising people from the dead" in general terms, not in the specific terms of the 3.5 <em>raise dead</em> spell (that is to say, I've been thinking in terms that encompass <em>resurrection</em> and <em>true resurrection</em> as well as <em>raise dead</em>). So in general terms, your examples are not impossible with the 3.5 mechanics. In specific terms, they might be impossible with the specific 3.5 <em>raise dead</em> mechanics (although I'm still not seeing it) but since we don't know the specific terms for the 4e mechanics, everything is mere conjecture. Again, as I said before, this entire thread is based off what is essentially a playtester's opinion of how bringing people back from the dead works in 4e. We don't even really know if Keith was referring specifically to a 4e ritual called <em>raise dead</em> or whether he was just referring to the overall method of bringing people back from the dead, whether or not there are multiple ways of doing it.</p><p></p><p>It gives a <em>bad</em> DM the power to do this (but then, as I've tried to point out already, bad DMs could already do these sorts of things with the 3.5 rules). It gives a <em>good</em> DM the power to say that powerful NPCs in his campaign world die and stay dead because coming back from the dead isn't just about knowing the right people and having enough money. It also gives a good DM the power to say that a PC has returned from the dead for "story" reasons (no doubt worked out in conjunction with the player concerned) so that the player can keep playing that PC -- whereas, if the player <em>didn't</em> want to keep playing that PC but the other players felt it was in keeping with their characters to try to raise that PC anyway, the DM could then say that the spell doesn't work because clearly that PC's time has finished rather than having to say "He doesn't want to come back", which, if you ask me, would be a totally BS answer in 99% of the cases where this situation might arise ... because what hero, given the opportunity to come back to life and continue the fight, would say, "No thanks. I like it here. I'll let you guys sort it out." To have him say that simply because the PC's player isn't interested in playing that character anymore is purely metagaming (and I've actually had this happen in a 3.5 campaign). The new fluff at least gives the DM a plausible in-game reason for why the character isn't coming back -- that is to say, he <em>can't</em> come back as opposed to he simply doesn't want to ...</p></blockquote><p></p>
[QUOTE="pukunui, post: 4114765, member: 54629"] I'm not really seeing how #1 is impossible under the 3.5 rules ... but I'll admit that I haven't really been arguing with you properly. I've been thinking in terms of "raising people from the dead" in general terms, not in the specific terms of the 3.5 [i]raise dead[/i] spell (that is to say, I've been thinking in terms that encompass [i]resurrection[/i] and [i]true resurrection[/i] as well as [i]raise dead[/i]). So in general terms, your examples are not impossible with the 3.5 mechanics. In specific terms, they might be impossible with the specific 3.5 [i]raise dead[/i] mechanics (although I'm still not seeing it) but since we don't know the specific terms for the 4e mechanics, everything is mere conjecture. Again, as I said before, this entire thread is based off what is essentially a playtester's opinion of how bringing people back from the dead works in 4e. We don't even really know if Keith was referring specifically to a 4e ritual called [i]raise dead[/i] or whether he was just referring to the overall method of bringing people back from the dead, whether or not there are multiple ways of doing it. It gives a [i]bad[/i] DM the power to do this (but then, as I've tried to point out already, bad DMs could already do these sorts of things with the 3.5 rules). It gives a [i]good[/i] DM the power to say that powerful NPCs in his campaign world die and stay dead because coming back from the dead isn't just about knowing the right people and having enough money. It also gives a good DM the power to say that a PC has returned from the dead for "story" reasons (no doubt worked out in conjunction with the player concerned) so that the player can keep playing that PC -- whereas, if the player [i]didn't[/i] want to keep playing that PC but the other players felt it was in keeping with their characters to try to raise that PC anyway, the DM could then say that the spell doesn't work because clearly that PC's time has finished rather than having to say "He doesn't want to come back", which, if you ask me, would be a totally BS answer in 99% of the cases where this situation might arise ... because what hero, given the opportunity to come back to life and continue the fight, would say, "No thanks. I like it here. I'll let you guys sort it out." To have him say that simply because the PC's player isn't interested in playing that character anymore is purely metagaming (and I've actually had this happen in a 3.5 campaign). The new fluff at least gives the DM a plausible in-game reason for why the character isn't coming back -- that is to say, he [i]can't[/i] come back as opposed to he simply doesn't want to ... [/QUOTE]
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