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*Pathfinder & Starfinder
Raise Dead: A nice big bone to the simulationists
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<blockquote data-quote="Valdrax" data-source="post: 4114773" data-attributes="member: 56320"><p>1) Maybe that was Harry's destiny. Fate works in mysterious ways.</p><p>2) Maybe that was the high priest's destiny. Rain falls on the just and the unjust alike.</p><p>3) Maybe the gods aren't in control of fate. Maybe it's the furies. Maybe even the gods have destinies to fulfill in time.</p><p></p><p>Because good guys should rarely want to come back, and evil/neutral guys probably always should. Why do heroes come back and villains stay dead, given the rewards awaiting them in 3e's after life? Instead, this rule ensures that our heroes and our villains stay on the stage until their story is done without contravening the logic of the setting.</p><p></p><p>Your mistake is assuming that destiny is preordained by the DM in such a manner that the players can void it. Destiny exists entirely as a force *within the campaign world,* and not *in the real world.* Destiny is what your group says it is by their actions. It is largely revealed after the fact.</p><p></p><p>You don't have to issue ironclad prophecies in the game for a character to have a destiny. Destiny is largely just protagonist aura anyway, even in stories written and told entirely by a single person.</p></blockquote><p></p>
[QUOTE="Valdrax, post: 4114773, member: 56320"] 1) Maybe that was Harry's destiny. Fate works in mysterious ways. 2) Maybe that was the high priest's destiny. Rain falls on the just and the unjust alike. 3) Maybe the gods aren't in control of fate. Maybe it's the furies. Maybe even the gods have destinies to fulfill in time. Because good guys should rarely want to come back, and evil/neutral guys probably always should. Why do heroes come back and villains stay dead, given the rewards awaiting them in 3e's after life? Instead, this rule ensures that our heroes and our villains stay on the stage until their story is done without contravening the logic of the setting. Your mistake is assuming that destiny is preordained by the DM in such a manner that the players can void it. Destiny exists entirely as a force *within the campaign world,* and not *in the real world.* Destiny is what your group says it is by their actions. It is largely revealed after the fact. You don't have to issue ironclad prophecies in the game for a character to have a destiny. Destiny is largely just protagonist aura anyway, even in stories written and told entirely by a single person. [/QUOTE]
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Raise Dead: A nice big bone to the simulationists
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