Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Raise Dead: A nice big bone to the simulationists
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 4115339" data-attributes="member: 4937"><p>Ok, since you ask.</p><p></p><p>You know how in stories when the villain(ess) captures the prince(ess) and instead of killing them immediately, they always say something like, "We can't kill them now. We have to do this in the right way." </p><p></p><p>Well, in my campaign, when they say that, ressurection is one of the things that they are planning against. Kings often can just come back. But anyone powerful likely to plan an assassination of a king or prince will realize that there are far more permenent ways of getting rid of a king than simply killing them, and which at least partially take the matter out of the gods hands. Like for example, turning them into a frog and leaving them in random ponds. Wicked queens anxious to dispose of younger rivals take pains to insure that the body of thier victim is never found, up to and including cannibalism. Evil priests insure that the soul is devoured by ancient evils, never to return. Evil wizards imprison the souls of thier enemies in gems, which are lost to dragon hordes, buried in ancient tombs, or dropped into deep wells. </p><p></p><p>Death might not be permenent, but there are things worse than death. </p><p></p><p></p><p></p><p>My stories work under faerie tale logic. Realism is just part of the pastiche.</p><p></p><p></p><p></p><p>Hasn't this always been part of the assumption? I can't find a 1st edition quote, but I would assume no one has to come back that doesn't want to. My take was always, "Does the character have anything they think worth coming back for?" True love? A good mutton, lettuse, and tomato sandwich? If so, ressurection is possible, if not terribly common. Your average merchant prince watching his family falling to squabbling over his inheritance and secretly hoping he stays dead generally decides that he's better taking his chances on the next life. You average high priest decides now is the time to take his reward. Kings decide to leave thier lands in the hands of thier son. Some of course come back, but its not a 100% thing. Actually, there was a defined chance of failure in 1st edition.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4115339, member: 4937"] Ok, since you ask. You know how in stories when the villain(ess) captures the prince(ess) and instead of killing them immediately, they always say something like, "We can't kill them now. We have to do this in the right way." Well, in my campaign, when they say that, ressurection is one of the things that they are planning against. Kings often can just come back. But anyone powerful likely to plan an assassination of a king or prince will realize that there are far more permenent ways of getting rid of a king than simply killing them, and which at least partially take the matter out of the gods hands. Like for example, turning them into a frog and leaving them in random ponds. Wicked queens anxious to dispose of younger rivals take pains to insure that the body of thier victim is never found, up to and including cannibalism. Evil priests insure that the soul is devoured by ancient evils, never to return. Evil wizards imprison the souls of thier enemies in gems, which are lost to dragon hordes, buried in ancient tombs, or dropped into deep wells. Death might not be permenent, but there are things worse than death. My stories work under faerie tale logic. Realism is just part of the pastiche. Hasn't this always been part of the assumption? I can't find a 1st edition quote, but I would assume no one has to come back that doesn't want to. My take was always, "Does the character have anything they think worth coming back for?" True love? A good mutton, lettuse, and tomato sandwich? If so, ressurection is possible, if not terribly common. Your average merchant prince watching his family falling to squabbling over his inheritance and secretly hoping he stays dead generally decides that he's better taking his chances on the next life. You average high priest decides now is the time to take his reward. Kings decide to leave thier lands in the hands of thier son. Some of course come back, but its not a 100% thing. Actually, there was a defined chance of failure in 1st edition. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Raise Dead: A nice big bone to the simulationists
Top