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General Tabletop Discussion
*Pathfinder & Starfinder
Raise Dead: A nice big bone to the simulationists
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<blockquote data-quote="Derren" data-source="post: 4115639" data-attributes="member: 2518"><p>Where you are wrong:</p><p>Simulationist doesn't mean "like in the real world"</p><p></p><p></p><p>How to deal with Raise Dead (3E) in a simulationist way:</p><p></p><p>A) -- The creative approach</p><p>Craft a world where Raise Dead is simply part of the society. Nobles and wealthy individuals simply do not stay dead unless they are killed in a special way and they don't have a good standing with the local churches. Assassinations are more of a warning or temporary distraction, the possession of diamonds is heavily regulated by the nobles and diamond mines are among the most fought over places in the world.</p><p></p><p>B) -- The rule 0 way</p><p>Either the DM disallows Raise Dead (&Co) completely or makes it harder to pull of which means requiring hard to get spell components. But if the PCs use it to raise some NPC instead of sayving it for personal (group) use then it works and the plot progresses accordingly</p><p></p><p>C) -- The lazy way (not really simulationist)</p><p>Ignore it and hope that the PCs don't ask questions.</p><p></p><p>Not surprisingly I favor approach A.</p></blockquote><p></p>
[QUOTE="Derren, post: 4115639, member: 2518"] Where you are wrong: Simulationist doesn't mean "like in the real world" How to deal with Raise Dead (3E) in a simulationist way: A) -- The creative approach Craft a world where Raise Dead is simply part of the society. Nobles and wealthy individuals simply do not stay dead unless they are killed in a special way and they don't have a good standing with the local churches. Assassinations are more of a warning or temporary distraction, the possession of diamonds is heavily regulated by the nobles and diamond mines are among the most fought over places in the world. B) -- The rule 0 way Either the DM disallows Raise Dead (&Co) completely or makes it harder to pull of which means requiring hard to get spell components. But if the PCs use it to raise some NPC instead of sayving it for personal (group) use then it works and the plot progresses accordingly C) -- The lazy way (not really simulationist) Ignore it and hope that the PCs don't ask questions. Not surprisingly I favor approach A. [/QUOTE]
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Raise Dead: A nice big bone to the simulationists
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