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*Pathfinder & Starfinder
Raise Dead: A nice big bone to the simulationists
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<blockquote data-quote="shilsen" data-source="post: 4115703" data-attributes="member: 198"><p>Most of the time simulationist means "What the person currently using it wants it to mean." Kinda like "gamist" and "narrativist" and all of that other garbage.</p><p></p><p></p><p></p><p>Hey, whatever works for you. Personally, I think there are all kinds of ways to be simulationist. It just depends on what it is that you're trying to simulate. For me, 4e's approach to Raise Dead works well for simulating mythology. One of the standard tropes in myth, whether you look at Greek or Teutonic or Indian or Celtic or most others is that some people play by completely different rules to others. And who these people are is usually heavily arbitrary, depending mainly on whether they are the protagonists of the given tales or myth cycles. This kind of approach to Raise Dead fits perfectly with that attitude. I've always maintained that D&D in play is much closer to mythology than to most fantasy, and 4e in many ways is more explicitly hewing to that standard.</p><p></p><p>Of course, there's one other way I know this is a great rule. I've been using it for years now. And if D&D ever uses a rule I've been using for a long time, that means it's a great rule. Simple <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="shilsen, post: 4115703, member: 198"] Most of the time simulationist means "What the person currently using it wants it to mean." Kinda like "gamist" and "narrativist" and all of that other garbage. Hey, whatever works for you. Personally, I think there are all kinds of ways to be simulationist. It just depends on what it is that you're trying to simulate. For me, 4e's approach to Raise Dead works well for simulating mythology. One of the standard tropes in myth, whether you look at Greek or Teutonic or Indian or Celtic or most others is that some people play by completely different rules to others. And who these people are is usually heavily arbitrary, depending mainly on whether they are the protagonists of the given tales or myth cycles. This kind of approach to Raise Dead fits perfectly with that attitude. I've always maintained that D&D in play is much closer to mythology than to most fantasy, and 4e in many ways is more explicitly hewing to that standard. Of course, there's one other way I know this is a great rule. I've been using it for years now. And if D&D ever uses a rule I've been using for a long time, that means it's a great rule. Simple :D [/QUOTE]
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Raise Dead: A nice big bone to the simulationists
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