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General Tabletop Discussion
*Pathfinder & Starfinder
Raise Dead: A nice big bone to the simulationists
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<blockquote data-quote="DeusExMachina" data-source="post: 4115848" data-attributes="member: 61405"><p>The point is that I never have problems if my character dies after a heroic stand. I like it, most people in my group like it and will happily make a new character and play on. They get pissed if their character dies because of a random 1 on a save or die roll from a random encounter (I'm glad save or die has gone too btw)...</p><p></p><p>And I don't think my players are such rules lawyers that they will not kill the bad guy just so their character will have a raise should they die. That would go against the whole point of doing a fantasy adventure roleplay. If they didn't want the chance of dying, they should have become farmers and not adventurers.</p><p>Also I reckon there will still be penalties associated with being raised, so playing stupid just os you can say "butit was not my destiny to die in such a stupid way" is in my opinion rather... ehm... stupid... It's still better not to die at all...</p><p></p><p>Of course, in the end it will still come down to player and DM actually wanting to bring the character back or not, no matter how he died. I just think this explanation works better in the whole world and gives heroic adventuring a good narrative for bringing people backf rom the dead...</p></blockquote><p></p>
[QUOTE="DeusExMachina, post: 4115848, member: 61405"] The point is that I never have problems if my character dies after a heroic stand. I like it, most people in my group like it and will happily make a new character and play on. They get pissed if their character dies because of a random 1 on a save or die roll from a random encounter (I'm glad save or die has gone too btw)... And I don't think my players are such rules lawyers that they will not kill the bad guy just so their character will have a raise should they die. That would go against the whole point of doing a fantasy adventure roleplay. If they didn't want the chance of dying, they should have become farmers and not adventurers. Also I reckon there will still be penalties associated with being raised, so playing stupid just os you can say "butit was not my destiny to die in such a stupid way" is in my opinion rather... ehm... stupid... It's still better not to die at all... Of course, in the end it will still come down to player and DM actually wanting to bring the character back or not, no matter how he died. I just think this explanation works better in the whole world and gives heroic adventuring a good narrative for bringing people backf rom the dead... [/QUOTE]
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Raise Dead: A nice big bone to the simulationists
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