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*Pathfinder & Starfinder
Raise Dead: A nice big bone to the simulationists
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<blockquote data-quote="DM_Blake" data-source="post: 4117150" data-attributes="member: 57267"><p>Yes, but now you get to the fun part. The farmer holding the archbishop at scythe-point to force him to raise his beloved wife. Nice story hook.</p><p></p><p>The overzealous church ruling the land with an iron hand, even kings bowing to their whim because they don't want that precious resurrection withheld because they crossed the church. Nice campaign hook, or at least backstory.</p><p></p><p>Or the barmaid who begs the party's cleric for a raise dead, and offers them a magical sword worth more than the cost of a diamond. Now they need to get the diamond - none available in this little town. Or do they use the one the cleric was saving for an emergency? I hope they won't need a raise dead in the dungeon now... And what if that sword was stolen, something they find out, the hard way, a week later?</p><p></p><p>Do you need these hooks? No, there's a million more hooks out there that don't involve raising the dead.</p><p></p><p>Ultimately, precious precious diamonds are too far out of the reach of 95% of the masses that they just accept death because they can't change it, except for the rare few who try to take the law into their own hands and steal diamonds or the coin to buy them, or coerce priests to cast the spell. Maybe some of them make dark pacts, or even light pacts, for a resurrection.</p><p></p><p>4% of the population doesn't have the means to get a raise dead, but at least they might have a shot. They are merchants, business owners, poor noblemen with little viable land or income. They don't have enough, but they know people who do, and maybe can barter for allegiance or services or ownership of their business, etc. Buying a raise dead could seriously ruin these people, but they might be desperate enough to do what it takes, even if that means breaking the law to make up their shortage.</p><p></p><p>1% of the population might have the cash on hand, or the means enough to get it, or eventually get it if they can arrange a little loan for the time being. These people are the upper crust of society. Instead of driving around in Rolls Royces and shopping at Tiffany's, they flaunt their near immortality as one of the privileges of the elite.</p><p></p><p>I'm not saying a game world has to work this way. But I am saying that an arbitrary, heavy-handed rule that says "nope, you cant be raised because you have no destiny" is not necessary either. Why not just leave it up to the individual campaign world or the individual DM to decide this stuff?</p><p></p><p>Where does it make more sense that "Well, we've resurrected Fred 47 times because he's a reckless adventurer with spare coin and an unfulfilled destiny, but we can't resurrect the high priest of Ziggy or the king of Muckamuck because, well, they never had a destiny to fulfill."</p><p></p><p>So, I respect that some of us want to tell a story where resurrection is a precious, destiny-driven privilege, and others want to tell a story where resurrection is nothing more than a luxurious commodity.</p><p></p><p>What I don't understand is why we must have a rule to tell us which one to use.</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 4117150, member: 57267"] Yes, but now you get to the fun part. The farmer holding the archbishop at scythe-point to force him to raise his beloved wife. Nice story hook. The overzealous church ruling the land with an iron hand, even kings bowing to their whim because they don't want that precious resurrection withheld because they crossed the church. Nice campaign hook, or at least backstory. Or the barmaid who begs the party's cleric for a raise dead, and offers them a magical sword worth more than the cost of a diamond. Now they need to get the diamond - none available in this little town. Or do they use the one the cleric was saving for an emergency? I hope they won't need a raise dead in the dungeon now... And what if that sword was stolen, something they find out, the hard way, a week later? Do you need these hooks? No, there's a million more hooks out there that don't involve raising the dead. Ultimately, precious precious diamonds are too far out of the reach of 95% of the masses that they just accept death because they can't change it, except for the rare few who try to take the law into their own hands and steal diamonds or the coin to buy them, or coerce priests to cast the spell. Maybe some of them make dark pacts, or even light pacts, for a resurrection. 4% of the population doesn't have the means to get a raise dead, but at least they might have a shot. They are merchants, business owners, poor noblemen with little viable land or income. They don't have enough, but they know people who do, and maybe can barter for allegiance or services or ownership of their business, etc. Buying a raise dead could seriously ruin these people, but they might be desperate enough to do what it takes, even if that means breaking the law to make up their shortage. 1% of the population might have the cash on hand, or the means enough to get it, or eventually get it if they can arrange a little loan for the time being. These people are the upper crust of society. Instead of driving around in Rolls Royces and shopping at Tiffany's, they flaunt their near immortality as one of the privileges of the elite. I'm not saying a game world has to work this way. But I am saying that an arbitrary, heavy-handed rule that says "nope, you cant be raised because you have no destiny" is not necessary either. Why not just leave it up to the individual campaign world or the individual DM to decide this stuff? Where does it make more sense that "Well, we've resurrected Fred 47 times because he's a reckless adventurer with spare coin and an unfulfilled destiny, but we can't resurrect the high priest of Ziggy or the king of Muckamuck because, well, they never had a destiny to fulfill." So, I respect that some of us want to tell a story where resurrection is a precious, destiny-driven privilege, and others want to tell a story where resurrection is nothing more than a luxurious commodity. What I don't understand is why we must have a rule to tell us which one to use. [/QUOTE]
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Raise Dead: A nice big bone to the simulationists
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