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General Tabletop Discussion
*Pathfinder & Starfinder
Raise Dead: A nice big bone to the simulationists
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<blockquote data-quote="robertliguori" data-source="post: 4117390" data-attributes="member: 47776"><p>'Kay. </p><p></p><p>Characters of 6th level and above are trans-economic, and so rare in the campaign setting that most people live their lives without meeting one. Even then, heroes who set out to change the world deliberately are unknown-up-until-now; if there are characters selling spell-casting above fourth level, it's the PCs doing the selling, with individual effects to adjudicate.</p><p></p><p>This, needless to say, involves ignoring the projected NPCs by population tables.</p><p></p><p>Of course, there is already a huge-ass gap between "Mythic fates and unknowable gods" and what we've seen of 4E (again, you can kill gods and take their stuff), so the goalposts are not on perfect, they're on "Better than having to explain from the perspective of a Fate why they chose to make the world a particular way, when a poor explanation will result in a PC finishing murdering them." This is why hanging mechanics of the universe on the decisions of in-universe NPCs is rarely a good idea for stability and sanity.</p></blockquote><p></p>
[QUOTE="robertliguori, post: 4117390, member: 47776"] 'Kay. Characters of 6th level and above are trans-economic, and so rare in the campaign setting that most people live their lives without meeting one. Even then, heroes who set out to change the world deliberately are unknown-up-until-now; if there are characters selling spell-casting above fourth level, it's the PCs doing the selling, with individual effects to adjudicate. This, needless to say, involves ignoring the projected NPCs by population tables. Of course, there is already a huge-ass gap between "Mythic fates and unknowable gods" and what we've seen of 4E (again, you can kill gods and take their stuff), so the goalposts are not on perfect, they're on "Better than having to explain from the perspective of a Fate why they chose to make the world a particular way, when a poor explanation will result in a PC finishing murdering them." This is why hanging mechanics of the universe on the decisions of in-universe NPCs is rarely a good idea for stability and sanity. [/QUOTE]
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Raise Dead: A nice big bone to the simulationists
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