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*Pathfinder & Starfinder
Raise Dead: A nice big bone to the simulationists
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<blockquote data-quote="Lurker37" data-source="post: 4117442" data-attributes="member: 9522"><p>Doesn't happen any more, according to worlds and monsters. The Dead go to the Shadowfell, and those without the destiny or sheer will to keep them there quickly move on. The majority go to parts unknown, but some <em>choose</em> to enter the service of a god. The latter could conceivably be tracked down, allowing for them to be resurrected if you can persuade them to return. No-one, however, ends up in a heaven or hell anymore, at least not one that can be reached by planar travel. Where the majority of dead souls go is a mystery.</p><p></p><p>So there's already adventure hooks built into the new 4E afterlife concept. Most of the time, your first stop will be the Shadowfell.</p><p></p><p>And to repeat what others have said - it's much, MUCH better for nearly every plot line a DM can conceive to have resurrection of the dead be an exception rather than the rule. Certainly the vast, <strong>vast</strong> majority of fantasy and sword and sorcery fiction most of us have in mind when planning a campaign or character makes this assumption. How is having an in-game explanation of what 99% of us were doing in their campaigns anyway bad for simulation? </p><p></p><p>Answer: For most of us, it isn't.</p></blockquote><p></p>
[QUOTE="Lurker37, post: 4117442, member: 9522"] Doesn't happen any more, according to worlds and monsters. The Dead go to the Shadowfell, and those without the destiny or sheer will to keep them there quickly move on. The majority go to parts unknown, but some [I]choose[/I] to enter the service of a god. The latter could conceivably be tracked down, allowing for them to be resurrected if you can persuade them to return. No-one, however, ends up in a heaven or hell anymore, at least not one that can be reached by planar travel. Where the majority of dead souls go is a mystery. So there's already adventure hooks built into the new 4E afterlife concept. Most of the time, your first stop will be the Shadowfell. And to repeat what others have said - it's much, MUCH better for nearly every plot line a DM can conceive to have resurrection of the dead be an exception rather than the rule. Certainly the vast, [b]vast[/b] majority of fantasy and sword and sorcery fiction most of us have in mind when planning a campaign or character makes this assumption. How is having an in-game explanation of what 99% of us were doing in their campaigns anyway bad for simulation? Answer: For most of us, it isn't. [/QUOTE]
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Raise Dead: A nice big bone to the simulationists
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