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*Pathfinder & Starfinder
Raise Dead: A nice big bone to the simulationists
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<blockquote data-quote="Cergorach" data-source="post: 4117450" data-attributes="member: 725"><p>When I read this news yesterday on the frontpage, I actually thought "This is the last straw, I'm going to rewrite 3.5E and I'll go my own way!", then I come across the whole Pathfinder RPG OGL thing and someone beat me to it ;-)</p><p></p><p>I really hate the idea of making characters have an actual destiny, I'm sure some of my (former) players hate this idea as well. It 'forces' you to play a certain type of character, it makes you special beyond your abilities, it makes you a different species and sets you apart from society. Next thing we know we'll have Detect Destiny spells, they finally stopped using the whole Good/Evil thing and now they come up with this! It's just an easy way out!</p><p></p><p>Raise Dead is a 5th Level spell, requires a 9th Level Cleric, and the material components are 5,000gp. The cost of 'buying' a Raise Dead spell is going fall outside the budget of 95% of the population. Leaving only those Rich enough to afford it and in good graces with someone who can cast it. A good church isn't gooing to raise a slum lord, an evil church isn't going to raise a paladin. The spell reuires you to have the body, no body, No Raise Dead. Thus dying in a large fire or being eaten by wild animals still leaves you with a problem. Young folks die of heart attack all the time (it's not common, but also not super rare), I would say that falls under 'old age'. Then we come to the good parts, rich people have lots of enemies and generally those that hire professionals to solve problems. A missing head or no heart is going to rain on your Raise Dead spell and easily done by most thugs, spells with death effects are for the higher paid assassins.</p><p></p><p>Next comes Ressurrection, that's a 7th Level spell, requiring a 13th Level Cleric to cast. Those are quite rare, but that still leaves 'old age' as a killer that you can't be saved from (heart attack!). It wouldn't be farfetched that certain Assassin guilds have an understanding with the clerigy "You start Ressurrecting our victims and we'll murder every highly placed (13th+ Level) Priest of your church in the vacinity!". Not to mention that kidnapping and imprisonment is now a better tactic then murder, there are places under the city were folks like Jimmy Hoffa are kept (alive). We also have Spells like Trap the Soul that make sure that a soul is trapped somewhere else.</p><p></p><p>That is from the top of my head, and there are many roleplaying ideas in there for adventure.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 4117450, member: 725"] When I read this news yesterday on the frontpage, I actually thought "This is the last straw, I'm going to rewrite 3.5E and I'll go my own way!", then I come across the whole Pathfinder RPG OGL thing and someone beat me to it ;-) I really hate the idea of making characters have an actual destiny, I'm sure some of my (former) players hate this idea as well. It 'forces' you to play a certain type of character, it makes you special beyond your abilities, it makes you a different species and sets you apart from society. Next thing we know we'll have Detect Destiny spells, they finally stopped using the whole Good/Evil thing and now they come up with this! It's just an easy way out! Raise Dead is a 5th Level spell, requires a 9th Level Cleric, and the material components are 5,000gp. The cost of 'buying' a Raise Dead spell is going fall outside the budget of 95% of the population. Leaving only those Rich enough to afford it and in good graces with someone who can cast it. A good church isn't gooing to raise a slum lord, an evil church isn't going to raise a paladin. The spell reuires you to have the body, no body, No Raise Dead. Thus dying in a large fire or being eaten by wild animals still leaves you with a problem. Young folks die of heart attack all the time (it's not common, but also not super rare), I would say that falls under 'old age'. Then we come to the good parts, rich people have lots of enemies and generally those that hire professionals to solve problems. A missing head or no heart is going to rain on your Raise Dead spell and easily done by most thugs, spells with death effects are for the higher paid assassins. Next comes Ressurrection, that's a 7th Level spell, requiring a 13th Level Cleric to cast. Those are quite rare, but that still leaves 'old age' as a killer that you can't be saved from (heart attack!). It wouldn't be farfetched that certain Assassin guilds have an understanding with the clerigy "You start Ressurrecting our victims and we'll murder every highly placed (13th+ Level) Priest of your church in the vacinity!". Not to mention that kidnapping and imprisonment is now a better tactic then murder, there are places under the city were folks like Jimmy Hoffa are kept (alive). We also have Spells like Trap the Soul that make sure that a soul is trapped somewhere else. That is from the top of my head, and there are many roleplaying ideas in there for adventure. [/QUOTE]
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Raise Dead: A nice big bone to the simulationists
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