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Raise Dead: A nice big bone to the simulationists
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<blockquote data-quote="Ruin Explorer" data-source="post: 4118782" data-attributes="member: 18"><p>This is cute, and it's "simulationist" in the sense that it vaguely resembles something from a Sword & Sorcery fantasy tale or the like (as opposed to High Fantasy, wierdly enough, where Fate is rarely in play in this sense), but I think it's little "over-specific" in the way a lot of the 4E stuff is, in that it specifically suggests that there are such things as Fates and Destinies (which is new to D&D as a solid background element, I'd suggest, and doesn't fit into some campaign settings at all) and that they're "real" and "actual", and that "the peasants" don't have them.</p><p></p><p>I mean, it adds a whole other twist, really, in the if raise dead only works on people with "unfulfilled destinies", then every peasant ever is going to want raise dead to be TRIED on their dead husband who has left them with three children (let alone the dead kids who "obviously" had unfulfilled destines, I mean, didn't they?). When it doesn't work, then they're forced to see that they're apparently unimportant. Indeed this "little change" dictates the entire structure of the cosmos and religion, into a rather "Ancient Greek" mode, where Heroes are big, important people (not necessarily "heroic" in any modern sense) who have destinies, and every else? Well they're just guys. </p><p></p><p>Do I hate that? No, I kind of like it. But I think Mr WotC in the interview is really understating or underestimating how much this matters. It's a huge deal, and dictates a very specific kind of world/cosmos (unless people are just dumb and "don't get it", attributing "failure to res" to random whims of the gods/useless clerics, which seems unlikely).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4118782, member: 18"] This is cute, and it's "simulationist" in the sense that it vaguely resembles something from a Sword & Sorcery fantasy tale or the like (as opposed to High Fantasy, wierdly enough, where Fate is rarely in play in this sense), but I think it's little "over-specific" in the way a lot of the 4E stuff is, in that it specifically suggests that there are such things as Fates and Destinies (which is new to D&D as a solid background element, I'd suggest, and doesn't fit into some campaign settings at all) and that they're "real" and "actual", and that "the peasants" don't have them. I mean, it adds a whole other twist, really, in the if raise dead only works on people with "unfulfilled destinies", then every peasant ever is going to want raise dead to be TRIED on their dead husband who has left them with three children (let alone the dead kids who "obviously" had unfulfilled destines, I mean, didn't they?). When it doesn't work, then they're forced to see that they're apparently unimportant. Indeed this "little change" dictates the entire structure of the cosmos and religion, into a rather "Ancient Greek" mode, where Heroes are big, important people (not necessarily "heroic" in any modern sense) who have destinies, and every else? Well they're just guys. Do I hate that? No, I kind of like it. But I think Mr WotC in the interview is really understating or underestimating how much this matters. It's a huge deal, and dictates a very specific kind of world/cosmos (unless people are just dumb and "don't get it", attributing "failure to res" to random whims of the gods/useless clerics, which seems unlikely). [/QUOTE]
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Raise Dead: A nice big bone to the simulationists
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