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*Pathfinder & Starfinder
Raise Dead: A nice big bone to the simulationists
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<blockquote data-quote="Hamburger Mary" data-source="post: 4119050" data-attributes="member: 17363"><p>But this argument is completely ludicrous when translated into D&D. </p><p></p><p>On the subject of age, a 1st level elf fighter is at least 116 years old. A first level human fighter is at least 16 years old. And yet, they begin the game with the exact same level of skill.</p><p></p><p>Beyond starting age, both of these fighters won't go up in level when they live for a decade; they will go up in level when they gain 1,000 experience points, which they could easily do in the course of two days of adventuring. </p><p></p><p>If time is the key, why is it that the elf - who's presumably been training in martial arts since before the human was even born - isn't already tougher? How can <em>two days</em> suddently make him significantly better than those decades of early training? And are you suggesting that it would be impossible for any human to reach the same level of skill as Legolas in D&D terms? Because in all the games I've been in, it's never taken the PCs a century to reach epic level. </p><p></p><p>The experience system of D&D simply doesn't make any realistic sense. Eberron just runs with this. The PC can in a week become a tougher fighter than the grizzled NPC war veteran because the PC is a hero. He's a Mozart or an Einstein - someone with gifts others don't have. The Force is strong in Luke; it's just plain not so strong in Uncle Owen, and if Ben had sent him to blow up the Death Star, things wouldn't have gone so well for the Rebellion. </p><p></p><p>It's not realistic, because D&D isn't realistic. The idea of the blacksmith's best path to becoming a better blacksmith being combat is silly. You CAN play it that way, if that's how you want to play it - JohnSnow's comment is dead on here - but from my perspective, 3E is not a realistic simulation to begin with. Eberron just takes that ball and runs a little farther with it.</p></blockquote><p></p>
[QUOTE="Hamburger Mary, post: 4119050, member: 17363"] But this argument is completely ludicrous when translated into D&D. On the subject of age, a 1st level elf fighter is at least 116 years old. A first level human fighter is at least 16 years old. And yet, they begin the game with the exact same level of skill. Beyond starting age, both of these fighters won't go up in level when they live for a decade; they will go up in level when they gain 1,000 experience points, which they could easily do in the course of two days of adventuring. If time is the key, why is it that the elf - who's presumably been training in martial arts since before the human was even born - isn't already tougher? How can [i]two days[/i] suddently make him significantly better than those decades of early training? And are you suggesting that it would be impossible for any human to reach the same level of skill as Legolas in D&D terms? Because in all the games I've been in, it's never taken the PCs a century to reach epic level. The experience system of D&D simply doesn't make any realistic sense. Eberron just runs with this. The PC can in a week become a tougher fighter than the grizzled NPC war veteran because the PC is a hero. He's a Mozart or an Einstein - someone with gifts others don't have. The Force is strong in Luke; it's just plain not so strong in Uncle Owen, and if Ben had sent him to blow up the Death Star, things wouldn't have gone so well for the Rebellion. It's not realistic, because D&D isn't realistic. The idea of the blacksmith's best path to becoming a better blacksmith being combat is silly. You CAN play it that way, if that's how you want to play it - JohnSnow's comment is dead on here - but from my perspective, 3E is not a realistic simulation to begin with. Eberron just takes that ball and runs a little farther with it. [/QUOTE]
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Raise Dead: A nice big bone to the simulationists
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